[AU] Pulse - Medium | 2x | Vanilla+ | No BP Wipes banner

[AU] Pulse - Medium | 2x | Vanilla+ | No BP Wipes

Server admin? Sign in with Steam to claim this server.

197 ms · Chicago

Jitter 4.2 ms

Last checked 6 m ago

0 / 300 players

2x No BP wipe 38 days live Avg ping 192.7 ms Avg jitter 11.4 ms Wipe cycle 14 ±12.5 days

Visit website

Join Discord

Connect: 103.193.81.70:28024

Share instant-connect link

Connecting…

Steam should be opening now. Didn't work? Use the button below, or connect manually further down.

Open Steam & Connect

How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 103.193.81.70:28024

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 25.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
26.5
1.5
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 18 · 07:01 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe012Sep 3Oct 3

30 full · 0 partial · 1 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Ping history from Chicago

210.7ms188msSep 3Oct 3

Jitter history

35.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 197 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 188 ms 0
Online 191 ms 0
Online 188 ms 0
Online 188 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 188 ms 0
Online 188 ms 0
Online 191 ms 0
Online 188 ms 0
Online 188 ms 0
Online 191 ms 0
Online 191 ms 0
Online 192 ms 0
Online 188 ms 0
Online 188 ms 0
Online 191 ms 0
Online 188 ms 0
Online 191 ms 0
Online 237 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 188 ms 0
Online 191 ms 0
Online 188 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 191 ms 0
Online 188 ms 0
Online 191 ms 0
Online 188 ms 0

Other 2x servers in Australia (low ping)

5/40

Last checked 2 m ago

Wiped 1 d ago

26% elapsed74% left

Next wipe in 5 days

2x GatherMax 36 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

Biweekly] 2X | Raidable Bases | FRESH WIPE

0/125

Last checked 25 s ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x Gather3 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

2x Solo/Duo | JUST WIPED

0/75

Last checked 23 s ago

Wiped 1 d ago

2x GatherMax 22 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.4 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.