Rustafied.com - AU Long banner

Rustafied.com - AU Long

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191 ms · Chicago

Jitter 1.7 ms

Last checked 2 m ago

572 / 600 players

Rustafied Custom Map

38 days live Avg ping 192.7 ms Avg jitter 12.5 ms

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Connect: 103.193.80.192:28015

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 103.193.80.192:28015

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  3. Paste the command above (copy button next to it) and press Enter

First seen 25.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 751 Oct 2 · 09:47 UTC Median daily peak 239 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe0200400600800Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0200400600800

Server info

Monthly BP + Map Wipe @ Force Wipe First Friday @ 6AM AEDT/AEST

- Player portal: https://my.rustafied.com (server info, map voting, banlist, and more)
- Store: https://rustafied.com/store
- Support: https://rustafied.com/support
- Discord: https://discord.gg/rustafied

Ping history from Chicago

211.3ms188msSep 3Oct 3

Jitter history

36.3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 191 ms 572
Online 191 ms 527
Online 188 ms 561
Online 192 ms 528
Online 188 ms 368
Online 191 ms 260
Online 191 ms 216
Online 191 ms 217
Online 197 ms 366
Online 191 ms 584
Online 192 ms 699
Online 188 ms 728
Online 191 ms 723
Online 192 ms 707
Online 188 ms 646
Online 191 ms 582
Online 191 ms 577
Online 191 ms 619
Online 188 ms 49
Online 188 ms 14
Online 191 ms 15
Online 191 ms 26
Online 191 ms 31
Online 188 ms 19
Online 191 ms 15
Online 188 ms 10
Online 191 ms 9
Online 188 ms 7
Online 188 ms 15
Online 191 ms 13
Online 191 ms 17
Online 227 ms 22
Online 227 ms 22
Online 191 ms 24
Online 227 ms 22
Online 227 ms 14
Online 191 ms 8
Online 191 ms 4
Online 191 ms 14
Online 191 ms 15
Online 191 ms 13
Online 191 ms 29
Online 191 ms 35
Online 191 ms 25
Online 191 ms 19
Online 188 ms 20
Online 191 ms 12
Online 188 ms 9
Online 191 ms 19
Online 191 ms 19

Other servers in Australia (low ping)

5/40

Last checked 2 m ago

Wiped 1 d ago

23% elapsed77% left

Next wipe in 5 days

2x GatherMax 36 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

1/20

Last checked 21 s ago

Wiped 1 d ago

2 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.4 ms

1/20

Last checked 20 s ago

Wiped 1 d ago

4 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.2 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.