Rustafied.com - AU Monday
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No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 m ago
26 / 100 players
Rustafied Custom Map
39 days live Wipe cycle 5.2 ±1.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.193.80.196:28015
First seen 25.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 3.7 | |
| 6.8 | |
| 7 | |
| 7 | |
| 3.4 | |
| 3.2 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1051 Sep 28 · 06:17 UTC Median daily peak 254 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 0 offline · 1 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 28
- Sep 21
- Sep 14
- Sep 7
Server info
Weekly map wipe @ 15:00 Sydney Time (unless forced wipe)
- Player portal: https://my.rustafied.com (server info, map voting, banlist, and more)
- Store: https://rustafied.com/store
- Support: https://rustafied.com/support
- Discord: https://discord.gg/rustafied
Forced wipe: First Friday @ 6AM AEDT/AEST (wipes all blueprints)
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 19 | |
| Online | — | 31 | |
| Online | — | 41 | |
| Online | — | 53 | |
| Online | — | 50 | |
| Online | — | 45 | |
| Online | — | 40 | |
| Offline | — | — | |
| Online | — | 14 | |
| Online | — | 34 | |
| Online | — | 31 | |
| Online | — | 47 | |
| Online | — | 64 | |
| Online | — | 53 | |
| Online | — | 50 | |
| Online | — | 45 | |
| Online | — | 34 | |
| Online | — | 30 | |
| Online | — | 30 | |
| Online | — | 23 | |
| Online | — | 19 | |
| Online | — | 101 | |
| Online | — | 139 | |
| Online | — | 173 | |
| Online | — | 225 | |
| Online | — | 240 | |
| Online | — | 165 | |
| Online | — | 104 | |
| Online | — | 65 | |
| Online | — | 49 | |
| Online | — | 39 | |
| Online | — | 167 | |
| Online | — | 205 | |
| Online | — | 210 | |
| Online | — | 307 | |
| Online | — | 324 | |
| Online | — | 290 | |
| Online | — | 239 | |
| Online | — | 200 | |
| Online | — | 110 | |
| Online | — | 69 | |
| Online | — | 230 | |
| Online | — | 243 | |
| Online | — | 378 | |
| Online | — | 518 | |
| Online | — | 494 | |
| Online | — | 486 | |
| Online | — | 425 | |
| Online | — | 340 | |
| Online | — | 215 |
Other servers in Australia (low ping)
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.