Lil Rusters [US
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
0/125
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
[AU] JesterNet | 2x Gather | Raid Protect | Monthly Server admin? Sign in with Steam to claim this server.
219 ms · Chicago
Last checked 4 m ago
0 / 50 players
Procedural Map
2x 38 days live Avg ping 218.7 ms Avg jitter 1.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 220.233.23.229:28015
First seen 25.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 4 Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Casual PVP server hosted in Australia. Monthly wipe cycle, vanilla gameplay with some boosted gather amounts to make it less of a grind but designed for friends to have some fun and chillout.
Server features:
- Offline raid protection
- Raidable base events
- 4 player groups MAX
- Guarded locked crate events
- NPCs at monuments
- Voteday feature to skip nights
- Zombie hoards at night
- 2x gather + larger stack sizes
- Vehicle licenses (purchase / spawn your vehicle)
- Heli adjustments
- Active admins
- Many small QOL improvements.
We do not tolerate
- Abusive behaviour / language
- Cheats / Scripts / Hacks / Exploits
- Camping bases / Players
- Needless roof camping
- Antisocial behaviour
Visit the website link for more details
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 219 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 219 ms | 1 | |
| Online | 219 ms | 1 | |
| Online | 219 ms | 0 | |
| Online | 221 ms | 1 | |
| Online | 219 ms | 1 | |
| Online | 219 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 220 ms | 1 | |
| Online | 219 ms | 1 | |
| Online | 220 ms | 1 | |
| Online | 220 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 219 ms | 1 | |
| Online | 219 ms | 1 | |
| Online | 219 ms | 1 | |
| Online | 219 ms | 1 | |
| Online | 220 ms | 1 | |
| Online | 219 ms | 1 | |
| Online | 220 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 218 ms | 0 |
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
0/125
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Oceania
2x Solo/Duo | JUST WIPED
0/75
Last checked 8 m ago
Wiped 2 d ago
Procedural Map
Oceania
| 2X | SOLO/DUO | MONTLY | ORP | QOL+
0/75
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.