Table Mountain Rust PVP 5x
Server admin? Sign in with Steam to claim this server.
258 ms · Chicago
Jitter 2.8 ms
Last checked 1 m ago
1 / 60 players
Procedural Map
5x 38 days live Avg ping 257.5 ms Avg jitter 5 ms Wipe halving: 2 days Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 129.232.152.114:10010
First seen 25.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Sep 13 · 16:28 UTC Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 17
- Sep 3
Server info
This server has kits, backpacks, NPCs and a few other things. Resource gather rates are about 5x, stack sizes are 25x.
Currently it's quite low-pop, so feel free to come and explore.
Some basic rules:
1) Don't be a jerk.
2) No blasphemy, profanity, etc.
3) No racial slurs or the like.
4) Don't run around naked. If necessary, there can be kits to give free clothing.
5) Do not fence off monuments such as the Mining Quarries. They are for everyone, not just you.
6) Do not put auto-turrets on bases near the spawning beaches. It's not fair to new players.
7) Have fun, and don't spoil other players' fun.
Wipe is twice a month.
Discord channel: https://discord.gg/HBt8wwKDgQ
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 258 ms | 1 | |
| Online | 254 ms | 1 | |
| Online | 254 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 255 ms | 2 | |
| Online | 255 ms | 2 | |
| Online | 254 ms | 3 | |
| Online | 255 ms | 4 | |
| Offline | — | — | |
| Online | 255 ms | 1 | |
| Offline | — | — | |
| Offline | — | — | |
| Offline | — | — | |
| Online | 254 ms | 1 | |
| Online | 255 ms | 0 | |
| Online | 258 ms | 1 | |
| Online | 257 ms | 2 | |
| Online | 250 ms | 4 | |
| Online | 251 ms | 2 | |
| Online | 250 ms | 6 | |
| Online | — | 3 | |
| Online | 263 ms | 4 | |
| Online | 255 ms | 1 | |
| Online | 256 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 257 ms | 0 | |
| Online | 254 ms | 1 | |
| Online | 255 ms | 0 | |
| Offline | — | — | |
| Online | 253 ms | 0 | |
| Online | 261 ms | 0 | |
| Online | 264 ms | 2 | |
| Online | 259 ms | 3 | |
| Online | 255 ms | 1 | |
| Online | 256 ms | 0 | |
| Online | 256 ms | 0 | |
| Online | 253 ms | 0 | |
| Online | 254 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 260 ms | 1 | |
| Online | 257 ms | 0 | |
| Online | 257 ms | 0 | |
| Online | 253 ms | 1 | |
| Online | 254 ms | 1 | |
| Online | 259 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 262 ms | 1 | |
| Online | 250 ms | 0 | |
| Online | 256 ms | 1 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.