
Rustic Dream Stream
Africa
| Weekly wipe | Mondays | 3x | Family serve
1/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
247 ms · Chicago
Last checked 5 m ago
0 / 100 players
Procedural Map
3x 56 days live Avg ping 244.1 ms Avg jitter 5.5 ms Wipe cycle 6 ±1.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 34.35.168.89:28015
First seen 25.08.2026
Last wipe: (5 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 1.9 | |
| 5.1 | |
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Oct 7 · 20:13 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
26 full · 0 partial · 4 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
South Africa's FIRST Rust server with AI admins - built for low ping and zero cheaters (every player is reviewed from telemetry + real footage).
Settings are tuned every wipe with the community - play the week, then tell us what to change at rustaroo.com/community
REAL CASH: R5-R200 Rustaroo Rand notes drop from barrels. At wipe the richest wallet is paid out for real (up to R750). Die = drop 15%, lose your main TC = lose it all. Ties: kill cam votes, then the R5 coin toss.
Every kill becomes a KILL CAM (six angles + live commentary) at rustaroo.com - base interiors are never shown
3x gather, crafting, smelting
WIPES: Thursdays 21:00 SAST (blueprints on the first Thursday, with Facepunch's update)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 247 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 241 ms | 1 | |
| Online | 256 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 254 ms | 3 | |
| Online | 241 ms | 1 | |
| Online | 242 ms | 0 | |
| Online | 241 ms | 0 | |
| Online | 248 ms | 2 | |
| Online | 250 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 243 ms | 2 | |
| Online | 240 ms | 1 | |
| Online | 244 ms | 0 | |
| Online | 241 ms | 1 | |
| Online | 240 ms | 1 | |
| Online | 247 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 244 ms | 1 | |
| Online | 245 ms | 2 | |
| Online | 264 ms | 0 | |
| Online | 267 ms | 1 | |
| Online | 239 ms | 0 | |
| Online | 241 ms | 2 | |
| Online | 245 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 248 ms | 1 | |
| Online | 239 ms | 2 | |
| Online | 245 ms | 2 | |
| Online | 244 ms | 1 | |
| Online | 244 ms | 1 | |
| Online | 243 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 244 ms | 1 | |
| Offline | 244 ms | — | |
| Online | 245 ms | 2 | |
| Online | 244 ms | 0 | |
| Online | 250 ms | 2 | |
| Online | 244 ms | 2 | |
| Online | 242 ms | 2 | |
| Online | 244 ms | 1 | |
| Online | 243 ms | 0 |

Africa
| Weekly wipe | Mondays | 3x | Family serve
1/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

Africa
Modded|Stack Sizes|Raidable Bases|Airfield Events|
0/100
Last checked 2 m ago
Wiped 6 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.