US RustyScape 2x Monthly | No BP Wipes | No Offlines banner

US RustyScape 2x Monthly | No BP Wipes | No Offlines

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Offline

Last checked 3 h ago

0 / 300 players

Custom Map

2x No BP wipe 38 days live Avg ping 65.6 ms Avg jitter 8.7 ms Wipe cycle 7 ±0 days

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Connect: 85.31.224.23:28315

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First seen 25.08.2026

Next wipe: (in 7 days) Predicted

Last wipe: (22 d ago)

Wipe history

Wiped Days since previous
7
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 5 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipe0123Sep 3Sep 28

26 full · 0 partial · 5 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

Wipe Times
First Thursday of the month, 20:00 UTC

2x gather
2x components and scrap
2x crafting
2x smelt
Increased stack sizes
12.5x recycling, 2x output
2x meteor node yield

/auth - PER-BASE TEAM ROLES
Guest, Member, Officer
Auto-authorise cupboards and turrets

No blueprint wipes, ever
NO OFFLINE RAIDING - /raid for the hours
Long days, short nights
/voteday to skip the night
Custom events - convoy and meteor showers

/kit to start, /help for commands

Ping history from Chicago

120.3ms63msSep 3Sep 28

Jitter history

31.5ms0msSep 3Sep 28

Recent history from Chicago

Checked Status Ping Players
Online 64 ms 0
Online 63 ms 0
Online 64 ms 0
Online 63 ms 0
Online 63 ms 0
Online 76 ms 0
Online 65 ms 0
Online 65 ms 0
Online 66 ms 0
Online 63 ms 0
Online 63 ms 0
Online 64 ms 0
Online 64 ms 0
Online 66 ms 0
Online 66 ms 0
Online 63 ms 0
Online 65 ms 0
Online 63 ms 0
Online 63 ms 0
Online 64 ms 0
Online 63 ms 0
Online 65 ms 0
Online 63 ms 0
Online 64 ms 0
Online 64 ms 0
Online 65 ms 0
Online 63 ms 0
Online 63 ms 0
Online 64 ms 0
Online 65 ms 0
Online 64 ms 0
Online 66 ms 0
Online 63 ms 0
Online 65 ms 0
Online 63 ms 0
Online 63 ms 0
Online 63 ms 0
Online 64 ms 0
Online 63 ms 0
Online 64 ms 0
Online 66 ms 0
Online 66 ms 0
Online 63 ms 0
Online 63 ms 0
Online 63 ms 0
Online 64 ms 0
Online 63 ms 0
Online 63 ms 0
Online 66 ms 0
Online 63 ms 0

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

5/150

Last checked 2 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Kitsune's 2x 10/1

North America

Biweekly. BetterNpcs. Zombies. Raidable bases

1/50

Last checked 33 s ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x Gather2 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

1/50

Last checked 1 m ago

Wiped 1 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.