【JP】Vanille PVE |Solo/Duo/Trio|Beginner‑Friendly banner

【JP】Vanille PVE |Solo/Duo/Trio|Beginner‑Friendly

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151 ms · Chicago

Jitter 1.4 ms

Last checked 11 s ago

50 / 100 players

Procedural Map

Max 3 38 days live Avg ping 150.8 ms Avg jitter 4.6 ms

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Connect: 64.31.32.4:28015

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First seen 25.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 62 Oct 3 · 07:02 UTC Median daily peak 51.5 (median of daily peaks, not average population)

Observed daily peak

Force wipe020406080Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

020406080

Server info

1. 本サーバーは標準 PVE サーバーです。アイテムや乗り物は自身の拠点内に保管し、施錠してください。
2. 暴言、嫌がらせ、差別、スパム広告、悪意のある挑発は禁止します。チャットは礼儀正しくお使いください。
3 .チーム最大人数は3名です。他プレイヤーと隣同士に拠点を建てても構いませんが、嫌がらせ行為は禁止です。
4. 他プレイヤーへの嫌がらせを禁止します。NPC や野生動物を誘導して他プレイヤーを攻撃させたり、扉を塞いで閉じ込めたりしないでください。
5. チート、不具合の悪用、アイテム複製バグ、外部ツールの使用を禁止します。発見した場合即時 BAN となります。不具合を見つけた場合は管理者へ報告し、自身で悪用しないでください。
6. 管理者になりすます行為を禁止します。管理者の判断は最終決定となります。
7. お知らせ、通報、問い合わせはすべて Discord にて対応いたします


1. This is a standard PVE server. Please store your items and vehicles inside your own base and lock them.
2. No insults, harassment, discrimination, spam‑advertising or malicious provocation. Please keep chat civil.
3. Max team size is 3 players. You are allowed to build next to other players, but harassment towards others is forbidden.
4. Do not harass other players: do not lure NPCs / wild animals to attack others, and do not block doors to trap players.
5. Cheating, exploiting glitches, item‑duplication bugs and third‑party hacks are strictly forbidden. Offenders will be banned immediately. If you find a bug, report it to staff; do not misuse it.
6. Impersonating staff is prohibited. All staff decisions are final.
7. All announcements, appeals and feedback shall be handled via Discord.

Ping history from Chicago

155ms148.1msSep 3Oct 3

Jitter history

7.1ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 151 ms 56
Online 149 ms 47
Online 149 ms 53
Online 149 ms 54
Online 143 ms 43
Online 149 ms 25
Online 156 ms 23
Online 151 ms 17
Online 149 ms 26
Online 153 ms 49
Online 143 ms 50
Online 147 ms 46
Online 147 ms 32
Online 147 ms 28
Online 153 ms 26
Online 147 ms 17
Online 156 ms 12
Online 151 ms 7
Online 147 ms 13
Online 149 ms 13
Online 143 ms 22
Online 153 ms 37
Online 143 ms 38
Online 153 ms 40
Online 147 ms 30
Online 147 ms 20
Online 147 ms 17
Online 149 ms 19
Online 147 ms 19
Online 153 ms 16
Online 153 ms 22
Online 149 ms 28
Online 154 ms 43
Online 143 ms 30
Online 147 ms 22
Online 151 ms 22
Online 153 ms 16
Online 151 ms 14
Online 143 ms 9
Online 153 ms 12
Online 151 ms 14
Online 153 ms 31
Online 149 ms 39
Online 143 ms 28
Online 153 ms 23
Online 147 ms 16
Online 147 ms 14
Online 149 ms 12
Online 153 ms 9
Online 153 ms 10

Other servers in Japan (low ping)

0/50

Last checked 3 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

121 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.