2/200
Last checked 42 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 4 h ago
61 / 200 players
Custom Map
39 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 43.249.192.152:28015
First seen 25.08.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 110 Aug 31 Median daily peak 57.5 (median of daily peaks, not average population)
Observed daily peak
10 full · 0 partial · 30 offline · 51 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
1.欢迎加入小海豚服务器
2.管理在线
3.外挂全队封禁/宏ban个人-狡辩者全队ban
4.百分之90的制作时间
5.举报请访问:rustoce.com/s/kook 加入频道举报
5.QQ交流群3群:459169470
2/200
Last checked 42 s ago
Wiped 2 d ago
Procedural Map
Asia
10/2 14.00新开 无插件
3/100
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.