
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
WAR 2x | Small Map | One Grid Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 m ago
0 / 50 players
Custom Map
2x 39 days live Wipe cycle 6.2 ±4.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.96.63:28025
First seen 25.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 10.9 | |
| 1.9 | |
| 1.9 | |
| 2.1 | |
| 11.2 | |
| 9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Sep 19 · 01:51 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Respect Players
-No racism, sexism, hate speech, or extreme toxicity.
-No excessive harassment or targeted bullying.
-Trash talk is allowed, but keep it reasonable.
No Cheating / Exploits
-No cheating, scripting, ESP, aim assist, or third-party hacks.
-No exploiting bugs or glitches.
-Report exploits to staff instead of abusing them.
No Ban Evasion
-Players banned from the server may not return on alternate accounts.
-Ban evasion results in permanent bans.
Voice & Chat Rules
-No mic spam, ear rape, or soundboards that disrupt gameplay.
-No advertising other servers or communities.
Keep chat readable and avoid spam.
Griefing & Gameplay
-No intentional server lagging or performance abuse.
-No abusing safe zones or unintended game mechanics.
-No blocking monuments or key gameplay areas if it disrupts server play.
Teaming / Group Limits
-Max team size: [8]
-Alliances beyond the team limit are not allowed.
-Sharing bases or coordinated roaming beyond the limit -counts as teaming.
Base & Raid Rules (Optional – remove if vanilla)
-No raid blocking with exploits.
-No intentional exploit building.
-No placing deployables to cause server issues.
Staff Respect
-Respect staff decisions.
-Do not argue in global chat—open a ticket or contact staff.
-Staff harassment may lead to punishment.
Reporting Players ( USE /REPORT )
-Use tickets or report systems with proof when possible.
-False reports or staff baiting are punishable.
Punishments
Punishments may include:
-Warning
-Kick
-Temporary Ban
-Permanent Ban
-Severe violations may skip warnings.
Imp
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North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 1 m ago
Wiped 2 d ago
Dark Ages

North America
1/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.