
Rusty Casuals |
Europe
1X | Solo/Duo/Trio | Monthly
0/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
92 ms · Chicago
Jitter 6.4 ms
Last checked 7 m ago
0 / 200 players
Procedural Map
1x 38 days live Avg ping 93.5 ms Avg jitter 3.9 ms Wipe cycle 14 ±11.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 163.172.104.190:28015
First seen 25.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 25.3 | |
| 2.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 29 · 14:59 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
CLASSIC BP HUNT x1 | 200 slots | Groups allowed, no team UI. Explore to reveal the map. Find Classic blueprints and STUDY FREE in inventory. Craft normally in Q. One T1 covers the entire build-privilege area of your authorized TC. Basic survival crafts work outside; advanced queues cancel/refund when leaving the base. No T2/T3 progression or tech tree. /electric: fixed-price scrap unlocks for electricity, irrigation and industrial sorting. Scrap also crafts components and repairs found weapons without BP, with normal repair wear. Weapon loot: minimum 50% condition. Native x1 materials/times. Open monuments, scientists only in military tunnels. /panel /bp /electric /rules
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 92 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 90 ms | 0 |

Europe
1X | Solo/Duo/Trio | Monthly
0/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

2/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map


Europe
x1 | КЛАССИКА FullWipe 02.10
2/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.