10/2 Rustocalypse |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
RustVikings | Solo/Duo | Wednesdays | FULLWIPE 01/10 20:00CEST Server admin? Sign in with Steam to claim this server.
96 ms · Chicago
Jitter 0 ms
Last checked 3 m ago
30 / 400 players
Procedural Map
Max 2 57 days live Avg ping 99.2 ms Avg jitter 7.4 ms Wipe halving: 2 days Wipe cycle 6.2 ±3.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 193.25.252.119:28016
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1.8 | |
| 6.4 | |
| 7.6 | |
| 6.4 | |
| 5.8 | |
| 1.8 | |
| 13.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 512 Sep 30 · 17:46 UTC Median daily peak 32 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Last Wipe: 23/09 17:00CEST [FullWipe], Next Wipe: 30/09 17:00CEST [FullWipe]
----------------------------------------------------
RULES
• Max Team Size: 2 [NO cooperation outside team]
• No cheating/exploiting
• No Racism/Sexism or generally Toxic behaviour
VIP [NO P2W]
• Skip Queue
• VIP Name Tag In-Game
• VIP Role in Discord
• Priority Admin Help/Assistance
Discord: https://rustvikings.com/discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 96 ms | 35 | |
| Online | 96 ms | 25 | |
| Online | 100 ms | 26 | |
| Online | 96 ms | 13 | |
| Online | 96 ms | 6 | |
| Online | 96 ms | 8 | |
| Online | 101 ms | 21 | |
| Online | 96 ms | 42 | |
| Online | 101 ms | 45 | |
| Online | 96 ms | 47 | |
| Online | 101 ms | 49 | |
| Online | 100 ms | 35 | |
| Online | 101 ms | 41 | |
| Online | 96 ms | 29 | |
| Online | 100 ms | 10 | |
| Online | 96 ms | 7 | |
| Online | 101 ms | 13 | |
| Online | 96 ms | 27 | |
| Online | 96 ms | 59 | |
| Online | 96 ms | 95 | |
| Online | 96 ms | 28 | |
| Online | 96 ms | 149 | |
| Online | 96 ms | 151 | |
| Online | 96 ms | 132 | |
| Online | 101 ms | 68 | |
| Online | 96 ms | 58 | |
| Online | 101 ms | 83 | |
| Online | 96 ms | 138 | |
| Online | 96 ms | 226 | |
| Online | 100 ms | 369 | |
| Online | 101 ms | 492 | |
| Online | 96 ms | 487 | |
| Online | 101 ms | 4 | |
| Online | 101 ms | 6 | |
| Online | 96 ms | 2 | |
| Online | 101 ms | 2 | |
| Online | 96 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 1 | |
| Online | 96 ms | 3 | |
| Online | 101 ms | 6 | |
| Online | 101 ms | 6 | |
| Online | 96 ms | 6 | |
| Online | 101 ms | 5 | |
| Online | 101 ms | 6 | |
| Online | 96 ms | 5 | |
| Online | 101 ms | 0 | |
| Online | 96 ms | 2 | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 10 |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

Europe
| PvE | KITS | PURGE | BACKPACK | SKINBOX |
10/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.