RageRust.com • Vanilla
Russia
• EU
4/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
AnarhySPb Solo Server admin? Sign in with Steam to claim this server.
124 ms · Chicago
Last checked 2 m ago
15 / 100 players
Procedural Map
Max 1 57 days live Avg ping 129.9 ms Avg jitter 11.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 188.134.95.43:28040
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 27 Sep 6 Median daily peak 9.5 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
IP 188.134.95.43:28040 AnarhySPB Solo
Только СОЛО!/Only SOLO!
Наш Telegramm - https://t.me/+uROLSAcOm3k2OGUy
Наш Ruscord - ox7phl
Почему наш сервер лучший?:
- Полностью классический геймплей, без модов итп
- Содержание построек снижено в 5 раз
- Вайп 1 раз в месяц, вместе с официальными серверами
- Честный старт для всех
- Жесткие PVP реалии без альянсов
- Procedural map - каждый вайп новая карта
- Справедливая и непредвзятая администрация 24/7
!!! И помним - Админ всегда прав !!!
ЗАПРЕЩЕНО:
-- DUO, TRIO, ЧИТЫ, БАГИ, МУЛЬТИАККАУНТЫ!
-- За совместную игру - БАН!
-- За Читы - мгновенный - БАН!
-- Не СОЛО замок на любой постройке - БАН!
-- Передача ресурсов между игроками - БАН!
-- Мат в чате - БАН!
-- Неприличные ники - БАН!
-- Споры с админом/оскрбление админа/ обсуждение админа и его действий - БАН!
РАЗРЕШЕНО:
-- PVP, рейды, стратегии
Команда серверов AnarhySPB - за Честную игру!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 124 ms | 12 | |
| Online | 120 ms | 10 | |
| Online | 113 ms | 10 | |
| Online | 113 ms | 8 | |
| Online | 113 ms | 1 | |
| Online | 123 ms | 3 | |
| Online | 113 ms | 4 | |
| Online | 124 ms | 9 | |
| Online | 116 ms | 12 | |
| Online | 121 ms | 8 | |
| Online | 116 ms | 7 | |
| Online | 114 ms | 16 | |
| Online | 114 ms | 10 | |
| Online | 113 ms | 10 | |
| Online | 114 ms | 6 | |
| Online | 123 ms | 4 | |
| Online | 113 ms | 2 | |
| Online | 131 ms | 7 | |
| Online | 113 ms | 11 | |
| Online | 132 ms | 6 | |
| Online | 120 ms | 3 | |
| Online | 121 ms | 4 | |
| Online | 130 ms | 3 | |
| Online | 113 ms | 3 | |
| Online | 131 ms | 4 | |
| Online | 124 ms | 3 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 2 | |
| Online | 113 ms | 2 | |
| Online | 116 ms | 2 | |
| Online | 137 ms | 7 | |
| Online | 115 ms | 3 | |
| Online | 117 ms | 4 | |
| Online | 114 ms | 5 | |
| Online | 115 ms | 6 | |
| Online | 122 ms | 3 | |
| Online | 131 ms | 2 | |
| Online | 113 ms | 3 | |
| Online | 113 ms | 4 | |
| Online | 113 ms | 7 | |
| Online | 207 ms | 3 | |
| Online | 146 ms | 6 | |
| Online | 132 ms | 6 | |
| Online | 113 ms | 8 | |
| Online | 113 ms | 7 | |
| Online | 112 ms | 5 | |
| Online | 120 ms | 1 | |
| Online | 113 ms | 1 | |
| Online | 125 ms | 4 | |
| Online | 113 ms | 4 |
Russia
• EU
4/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Russia
VANILLA • EU
4/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.