[UK/EU] RAIDSHIFT | 2X VANILLA | EVENTS | MONTHLY banner

[UK/EU] RAIDSHIFT | 2X VANILLA | EVENTS | MONTHLY

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Offline

Last checked 4 h ago

1 / 100 players

Custom Map

2x 39 days live Avg ping 91.2 ms Avg jitter 1.4 ms Wipe halving: 2 days Wipe cycle 7.4 ±0.5 days

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Connect: 198.244.179.163:25767

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First seen 25.08.2026

Next wipe: (in 14 days) Predicted

Last wipe: (15 d ago)

Wipe history

Wiped Days since previous
7.9
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 5 Sep 1 Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipe012345Aug 25Sep 25

31 full · 0 partial · 9 offline · 51 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

▶ RAIDSHIFT • 2X • MAX GROUP: 8 ◀
UK / EU • Built for teams, competition and active PvP

» Groups Up To 8 • No Alliances Beyond Your Team
» Guaranteed 2x Stackable Loot • Vanilla Single-Item Drops
» Shared Team Blueprints • Tier 1 Unlocked • QuickSmelt
» Free Workshop Skins • Starter Tools • Better Bases
» Custom PvPvE Events • Earthquakes • Heli, Cargo & Chinook

» Thursday 19:00 UK Map Wipe • Monthly BP Wipe
» Active Fair Staff • /info • /discord

Ping history from Chicago

93ms89.7msSep 3Sep 25

Jitter history

2.1ms0msSep 3Sep 25

Recent history from Chicago

Checked Status Ping Players
Online 92 ms 1
Online 91 ms 0
Online 93 ms 0
Online 91 ms 0
Online 92 ms 0
Online 91 ms 0
Online 93 ms 0
Online 91 ms 0
Online 92 ms 0
Online 91 ms 0
Online 93 ms 0
Online 91 ms 0
Online 93 ms 0
Online 91 ms 0
Online 92 ms 0
Online 92 ms 0
Online 91 ms 0
Online 92 ms 0
Online 90 ms 0
Online 88 ms 0
Online 89 ms 1
Online 91 ms 0
Online 92 ms 0
Online 93 ms 0
Online 92 ms 0
Online 92 ms 0
Online 91 ms 0
Online 91 ms 0
Online 91 ms 0
Online 91 ms 0
Online 91 ms 0
Online 92 ms 0
Online 91 ms 0
Online 92 ms 0
Online 92 ms 0
Online 93 ms 0
Online 93 ms 0
Online 91 ms 0
Online 92 ms 0
Online 92 ms 0
Online 91 ms 0
Online 93 ms 0
Online 92 ms 0
Online 91 ms 1
Online 91 ms 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0

Other 2x servers in United Kingdom (low ping)

Monthly Trio Premium |50% Upkeep|No BP Wipes|x2

5/200

Last checked 3 m ago

Wiped 2 d ago

10% elapsed90% left

Next wipe in 27 days

2x GatherMax 3No BP wipe4 avg wipe peakVanillaDiscord

11 ms· Chicago

2x | Skills | Events | Npc Raids | Quests

2/50

Last checked 3 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Lush Custom PvE Maps

11 ms· Chicago

Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2

1/200

Last checked 29 s ago

Wiped 2 d ago

10% elapsed90% left

Next wipe in 27 days

2x GatherMax 45 avg wipe peakVanillaDiscord

Custom Map

11 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.