
EU Chris macht
Europe
1x Monthly Anti Offline Raid Solo/Duo/Trio/Quad
0/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
97 ms · Chicago
Jitter 3.5 ms
Last checked 4 m ago
2 / 200 players
Procedural Map
1x Max 4 56 days live Avg ping 98.5 ms Avg jitter 2.6 ms Wipe halving: 2 days Wipe cycle 21.3 ±6.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 134.255.228.132:26014
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| 14.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Aug 16 Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to the Chris macht Rust Server
Rules:
1. No abusive messages
2. Be beginner friendly
3. Maximum team size: 4 players
4. Basegriefing is prohibited. The TC and set doors must be removed after the raid. Except for bases that are closer than two quadrants from your mainbase.
5.Use only English and German in chat
Settings:
- Mapsize: 3500
- 50% Upkeep
- 25% Decay
- Custom AntiCheat
- Auto Restart: 05:00 AM CET
Serverwipe:
- First Thursday of the month (Fullwipe)
Store:
store.chris-macht.de
- Skip Queue
- No P2W
Our Discord server: discord.chris-macht.de (Enter in webbrowser)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 97 ms | 2 | |
| Online | 104 ms | 1 | |
| Online | 101 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 97 ms | 2 | |
| Online | 100 ms | 2 | |
| Online | 100 ms | 3 | |
| Online | 101 ms | 3 | |
| Online | 103 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 97 ms | 3 | |
| Online | 97 ms | 6 | |
| Online | 101 ms | 6 | |
| Online | 103 ms | 1 | |
| Online | 97 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 97 ms | 1 | |
| Online | 97 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 97 ms | 1 | |
| Online | 104 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 101 ms | 2 | |
| Online | 100 ms | 1 | |
| Online | 97 ms | 1 |

Europe
1x Monthly Anti Offline Raid Solo/Duo/Trio/Quad
0/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map


Europe
x1|Vanilla Stacks|
6/125
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Europe
Pure Vanila
0/75
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.