Tyrants 3x |Solo/Duo/Trio/MAX
North America
8| JUST WIPED
2/50
Last checked 30 s ago
Wiped 2 d ago
Procedural Map
RiotRust | 3x-Monthly-Main | US | Unlimited | BP SHARE Server admin? Sign in with Steam to claim this server.
Offline
Last checked 6 m ago
0 / 250 players
Procedural Map
3x 39 days live Avg ping 38.6 ms Avg jitter 10 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 50.6.240.20:28019
First seen 25.08.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Sep 3 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
27 full · 0 partial · 4 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Welcome to Riot Rust!
Your new favorite server with more Events, PvP, and excitement than ever before!
Here are some key features to look out for during your time on our servers:
• Active Admins
• Roaming and Active Events
• Offline Protection
• Better TC
• Monthly Wipes
• Unlimited Team Limit
• Faster Smelting
• Updated Loot Drops
• Shared BPs
And so much more.
Join the Discord for more info – the link is provided below.
⚠️ Note: Cheaters will NOT be tolerated here.
Admins will remove you without prior warning if necessary.
Accounts are watched and monitored 24/7.
Discord: https://discord.gg/qHDYYKdnR
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 42 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 62 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 34 ms | 1 | |
| Online | 43 ms | 2 | |
| Online | 32 ms | 1 | |
| Online | 31 ms | 1 | |
| Online | 79 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 76 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 58 ms | 0 |
North America
8| JUST WIPED
2/50
Last checked 30 s ago
Wiped 2 d ago
Procedural Map
North America
SOLO/DUO/TRIO TP/KITS/BP+
1/50
Last checked 1 m ago
Wiped 43 d ago
RustyRemains FPS+ Map
North America
INTERNATIONAL SERVER
1/50
Last checked 1 m ago
Wiped 3 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.