RageRust.com • Vanilla
Russia
• EU
4/50
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
AnarhySPb Team Server admin? Sign in with Steam to claim this server.
119 ms · Chicago
Last checked 1 m ago
3 / 100 players
Procedural Map
57 days live Avg ping 129.3 ms Avg jitter 9.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 188.134.95.43:28020
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Oct 2 · 16:32 UTC Median daily peak 2.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
IP 188.134.95.43:28020 AnarhySPB Team
Наш Telegramm - https://t.me/+uROLSAcOm3k2OGUy
Наш Ruscord - ox7phl
Скачать Ruscord http://anarhyspb.ru/wp-content/uploads/2026/02/Ruscord64.exe
Почему наш сервер лучший?:
- Полностью классический геймплей, без модов итп
- Содержание построек снижено в 5 раз
- Вайп 1 раз в месяц, вместе с официальными серверами
- Честный старт для всех
- Procedural map - каждый вайп новая карта
- Справедливая и непредвзятая администрация 24/7
!!! И помним - Админ всегда прав !!!
ЗАПРЕЩЕНО:
-- ЧИТЫ,БАГИ,МУЛЬТИАККАУНТЫ!
-- За Читы - мгновенный БАН!
-- Передача ресурсов между игроками (не являющимися членами одной команды) БАН!
-- Мат в чате БАН!
-- Неприличные ники БАН!
-- Споры с админом/оскрбление админа/обсуждение админа и его действий БАН!
РАЗРЕШЕНО:
-- Команды,PVP,рейды,стратегии
Команда серверов AnarhySPB - за Честную игру!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 119 ms | 4 | |
| Online | 116 ms | 7 | |
| Online | 116 ms | 6 | |
| Online | 115 ms | 5 | |
| Online | 113 ms | 1 | |
| Online | 113 ms | 1 | |
| Online | 113 ms | 3 | |
| Online | 113 ms | 4 | |
| Online | 124 ms | 6 | |
| Online | 122 ms | 5 | |
| Online | 117 ms | 6 | |
| Online | 117 ms | 5 | |
| Online | 124 ms | 2 | |
| Online | 114 ms | 2 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 1 | |
| Online | 129 ms | 1 | |
| Online | 128 ms | 2 | |
| Online | 114 ms | 2 | |
| Online | 124 ms | 2 | |
| Online | 132 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 120 ms | 1 | |
| Online | 128 ms | 0 | |
| Online | 113 ms | 1 | |
| Online | 113 ms | 2 | |
| Online | 128 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 118 ms | 1 | |
| Online | 117 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 113 ms | 1 | |
| Online | 113 ms | 2 | |
| Online | 128 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 123 ms | 1 | |
| Online | 117 ms | 2 | |
| Online | 115 ms | 1 | |
| Online | 144 ms | 1 | |
| Online | 113 ms | 2 | |
| Online | 128 ms | 1 | |
| Online | 120 ms | 1 | |
| Online | 136 ms | 0 | |
| Online | 122 ms | 0 |
Russia
• EU
4/50
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Russia
VANILLA • EU
4/50
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.