[EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX banner

[EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX

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109 ms · Chicago

Jitter 0 ms

Last checked 3 m ago

209 / 360 players

Custom Map

56 days live Avg ping 109.3 ms Avg jitter 1.6 ms Wipe cycle 1.3 ±1.3 days

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Connect: 162.19.136.54:28015

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 162.19.136.54:28015

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

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  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 07.08.2026

Last wipe: (13 h ago)

Wipe history

Wiped Days since previous
1
0.9
0.9
1
1
1
1
1.1
0.9
1
1
1
1
1
1.1
0.9
1
1
1
1
1
1
7.3
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 501 Oct 1 · 16:35 UTC Median daily peak 285 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipe0200400600Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0200400600

Server info

RUST ROOM BUILD is a building server created and fine-tuned by builders for builders.
We offer:
- complete absence of lags
- low ping
- the entire server in English
- a variety of useful plugins for building
- symmetry in structures
- a convenient base browser
- a flexible system for collaborative building

Ping history from Chicago

110.1ms106.3msSep 3Oct 3

Jitter history

3.3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 109 ms 212
Online 109 ms 141
Online 109 ms 62
Online 111 ms 22
Online 110 ms 38
Online 109 ms 37
Online 110 ms 120
Online 109 ms 211
Online 110 ms 210
Online 109 ms 187
Online 110 ms 196
Online 110 ms 131
Online 109 ms 100
Online 110 ms 56
Online 109 ms 14
Online 109 ms 18
Online 110 ms 35
Online 110 ms 7
Online 109 ms 36
Online 110 ms 432
Online 110 ms 433
Online 111 ms 402
Online 110 ms 329
Online 109 ms 183
Online 110 ms 57
Online 110 ms 40
Online 111 ms 45
Online 109 ms 112
Online 109 ms 275
Online 109 ms 369
Online 110 ms 79
Online 111 ms 35
Online 109 ms 4
Online 110 ms 201
Online 109 ms 99
Online 109 ms 35
Online 109 ms 37
Online 111 ms 67
Online 109 ms 159
Online 110 ms 315
Online 110 ms 339
Online 110 ms 332
Online 109 ms 218
Online 110 ms 127
Online 108 ms 81
Online 110 ms 29
Online 111 ms 34
Online 109 ms 41
Online 108 ms 137
Online 111 ms 295

Other servers in France (low ping)

X2 / SOLO / DUO

3/100

Last checked 2 m ago

Wiped 17 h ago

2x GatherMax 27 avg wipe peakVanilla

Procedural Map

89 ms· Chicago

Jitter0 ms

WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME

0/77

Last checked 2 m ago

Wiped 1 d ago

2x GatherVanilla

Custom Map

89 ms· Chicago

Jitter4.2 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.