RageRust.com • Vanilla
Russia
• EU
4/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
133 ms · Chicago
Last checked 1 m ago
36 / 90 players
Procedural Map
57 days live Avg ping 127.5 ms Avg jitter 3 ms Wipe cycle 4 ±0.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 212.232.75.180:27004
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3.2 | |
| 4 | |
| 4 | |
| 4 | |
| 4 | |
| 4 | |
| 4.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 52 Sep 27 · 17:26 UTC Median daily peak 43.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Добро пожаловать на наш сервер Demonic Rust!
Мы предлагаем множество возможностей для вашей игры и отличное комьюнити, в котором вы сможете пообщаться с другими игроками.
У нас вы найдете множество топовых плагинов и интересных ивентов, которые помогут вам получить удовольствие от игры и разнообразить свой опыт.
Мы также гарантируем адекватную администрацию, которая всегда готова помочь вам в любых вопросах, а рейты в 1 000 000 позволят вам быстро прокачиваться и достигать новых высот.
Регулярные вайпы каждые четыре дня в 16:00 по Московскому времени помогут поддерживать свежесть и интерес в игре.
Присоединяйтесь к нам на Discord по ссылке https://discord.gg/tYufqnaYzc или на VK по ссылке https://vk.com/demonicrustprojects, чтобы стать частью нашего сообщества и насладиться игрой на полную мощность.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 133 ms | 27 | |
| Online | 131 ms | 33 | |
| Online | 133 ms | 22 | |
| Online | 131 ms | 10 | |
| Online | 130 ms | 10 | |
| Online | 132 ms | 9 | |
| Online | 133 ms | 8 | |
| Online | 138 ms | 15 | |
| Offline | 133 ms | — | |
| Online | 132 ms | 15 | |
| Online | 128 ms | 24 | |
| Online | 125 ms | 11 | |
| Online | 125 ms | 7 | |
| Online | 124 ms | 30 | |
| Online | 128 ms | 35 | |
| Online | 125 ms | 47 | |
| Online | 126 ms | 35 | |
| Online | 126 ms | 33 | |
| Online | 126 ms | 29 | |
| Online | 126 ms | 25 | |
| Online | 127 ms | 23 | |
| Online | 128 ms | 22 | |
| Online | 128 ms | 22 | |
| Online | 127 ms | 23 | |
| Online | 127 ms | 30 | |
| Online | 126 ms | 28 | |
| Online | 125 ms | 31 | |
| Online | 125 ms | 22 | |
| Online | 131 ms | 27 | |
| Online | 127 ms | 25 | |
| Online | 125 ms | 20 | |
| Online | 126 ms | 18 | |
| Online | 125 ms | 18 | |
| Online | 127 ms | 18 | |
| Online | 131 ms | 21 | |
| Online | 132 ms | 26 | |
| Online | 125 ms | 29 | |
| Online | 125 ms | 24 | |
| Online | 125 ms | 18 | |
| Online | 125 ms | 17 | |
| Online | 125 ms | 13 | |
| Online | 131 ms | 12 | |
| Online | 125 ms | 12 | |
| Online | 125 ms | 10 | |
| Online | 125 ms | 12 | |
| Online | 125 ms | 21 | |
| Online | 125 ms | 19 | |
| Online | 125 ms | 4 | |
| Online | 132 ms | 40 | |
| Online | 125 ms | 35 |
Russia
• EU
4/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Russia
VANILLA • EU
4/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.