
[EU] ACCLUSTER.NET > Season 11
Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
3 / 150 players
Custom Map
58 days live Avg ping 109.4 ms Avg jitter 1.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.195.60.114:28015
First seen 07.08.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 27.9 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 29 · 19:08 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
<<< SEASON 10 >>>
GLOBAL CONFIG
---------------------------------
- Powerful Hardware
- Daily external Backups
- Special Worlds with a balanced Setup
- Seasonal Wipe Concept > https://accluster.net/rust
- Additional Anti-Cheat Protection and Admin Support
- Balanced Softcore PvP Setup (please read the Rules)
- Teams are enabled but limited to 3 (no cross-teams)
- Upkeeper Costs reduced (-50%) for a better Gameplay
- Daily Server restart at 04:15 UTC (5-10 Min)
- Rust++ is supported
- Quality Support
Decay slightly reduced for:
- Buildings, Vehicles (Minicopters, Cars, Boats, etc.)
- placeable Objects (e.g., Lanterns, Turrets)
- Dead Bodys/Bags
READ THE RULES BEFORE PLAYING!
More Details follow soon(tm)
Useful links:
- https://accluster.net/rust
- https://accluster.net/rust/wiki
- https://accluster.net/discord
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 3 | |
| Online | 109 ms | 4 | |
| Online | 109 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 3 | |
| Online | 110 ms | 3 | |
| Online | 110 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 111 ms | 2 | |
| Online | 110 ms | 2 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 110 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 2 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 2 | |
| Online | 110 ms | 1 | |
| Online | 111 ms | 1 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 1 | |
| Online | 109 ms | 3 | |
| Online | 110 ms | 4 | |
| Online | 110 ms | 2 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 1 | |
| Online | 111 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.