
VALHALLA |HUN |ENG |VANILLA
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 50 players
Custom Map
41 days live Avg ping 102.8 ms Avg jitter 4 ms Wipe cycle 9.3 ±3.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 85.190.161.60:11100
First seen 24.08.2026
Last wipe: (3 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 6.9 | |
| 7.2 | |
| 13.9 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 14 Sep 6 Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
27 full · 0 partial · 3 offline · 1 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Sep 24
- Sep 17
- Sep 3
Server info
VALHALA HUN Vanilla PvP Server VALHALA HUN – where you fight every day to survive A true Vanilla 1x PvP server with no Pay2Win, no unnecessary modifications, and no team limit. Just you, your team, and the brutal world of Rust. SERVER FEATURES Vanilla 1x Full Loot PvP No Pay2Win 2-Week Map Wipe No Team Limit Active Admins Fair Play RAID TIMES Monday – Friday: 16:00 – 23:00 Saturday: 10:00 – 02:00 Sunday: 10:00 – 22:00 Build your base. Defend your territory. Raid your enemies. Make a name for yourself and dominate the world of VALHALA HUN JOIN THE VALHALA HUN COMMUNITY VALHALA HUN – No Pay2Win. No easy path. Only the survivors remain.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 105 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 109 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.