
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
RUST 2X - Solo/Duo/Trio | Vanilla+ | No BP Wipe Server admin? Sign in with Steam to claim this server.
22 ms · Chicago
Jitter 0.7 ms
Last checked 4 m ago
0 / 100 players
Procedural Map
2x Max 3 No BP wipe 40 days live Avg ping 20.7 ms Avg jitter 0.6 ms Wipe cycle 14 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 159.250.24.104:28024
First seen 24.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 13.9 | |
| 14.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 8 · 16:05 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
♦Blueprints never wipe and you can share with teammates.
♦Group limit 3. No zergs. Fair fights.
♦2x Gather ♦2x Stacks ♦2x Crafting.
♦Biweekly map wipes  YOU vote the seed. /vote
♦Always Bonus  tree X marks and ore stars hit automatically.
♦Instant barrels ▪Shorter nights ▪Faster bags & beds
â–ªInstant airdrops â–ªFurnace splitter â–ªAuto code locks
♦Better Backpacks - Retrieve and stack Existing loot + Craft & reload from it!
♦Faster industrial transfer
♦PvP events: Armored Train & Convoys.
♦Earn RP by playing to spend on skins /skin.
♦Stats & Ranks /leaderboard
♦Active admins enforcing rules
♦Join Discord: discord.gg/grimmzone
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
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| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 23 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 3 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.