NL/EN | Driezie Rust | SOLO/DUO | VANILLA | NO OFFLINE RAID

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Offline

Last checked 52 m ago

0 / 70 players

Procedural Map

Max 2 57 days live

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Connect: 167.233.245.215:28015

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First seen 07.08.2026

Next wipe: High confidence

Last wipe: (43 d ago)

Wipe history

Wiped Days since previous
—

Server info

Solo or Duo - maximum 2 players. No bigger groups.
NO OFFLINE RAIDING - bases only take damage 19:00-23:00.
Vanilla rates. No kits, no shop, nothing pay-to-win.

ONLINE 24/7 - one daily restart at 05:00, back up in about 2 min
RAID window 19:00-23:00 - outside it bases take no damage
WIPE map every Friday 18:00 - blueprints stay
BP WIPE first Thursday of the month, with the Facepunch update (approx 19:45)
MAP procedural, a new one every wipe - voted for in Discord
EVENTS one automatic airdrop every 3 hours; Satellite every 2 days at 20:00

All times Europe/Amsterdam.
Discord: discord.gg/9W2dUhV8aS - type /help in game.

Other servers in Germany (low ping)

0/24

Last checked 1 m ago

Wiped 2 d ago

1 avg wipe peakVanilla

Custom Map

22 ms· Chicago

Jitter0.7 ms

0/52

Last checked 1 m ago

Wiped 2 d ago

2 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

2x Solo|Duo 50% Upkeep

0/100

Last checked 58 s ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.