Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly banner

Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly

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111 ms · Chicago

Jitter 4.2 ms

Last checked 2 m ago

23 / 100 players

Custom Map

Max 4 57 days live Avg ping 112.7 ms Avg jitter 2.9 ms Wipe cycle 14 ±0.9 days

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Connect: 213.239.221.105:28015

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First seen 07.08.2026

Next wipe: (in 12 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
13.1
14.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 42 Oct 1 · 20:47 UTC Median daily peak 21 (median of daily peaks, not average population)

Observed daily peak

Force wipe01020304050Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0204060

Server info

Welcome to Captain's Quarters!
- A solo/duo/trio/quad vanilla server.
- Bi-weekly map wipes and monthly blueprint wipes.
- Max team size: 4 (includes offline).
- Server-side anti-cheat (Galium).
- Leaderboards for PvP, PvE, farming, etc (RankEval.gg).

Next map wipe: 01.10
Next BP + map wipe: 01.10 (force wipe)

- Low upkeep (50%).
- 24/7 Deep Sea.
- No kits, no P2W.
- Custom map with trains on a smaller map size, recycler at fishing village, etc.
- Griefing (denying access and/or expansion to a base/compound that doesn't belong to you) is NOT allowed, with a few exceptions. Read the rules on the Discord server for more information.
- Heli doesn't flee.
- Vanilla turret limit.
- Server is actively monitored.

For server rules and/or reporting a player, see our Discord (click visit webpage). If you don't read the rules, then don't cry if you get banned for violating them.

Ping history from Chicago

114.4ms111msSep 3Oct 3

Jitter history

3.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 111 ms 22
Online 117 ms 17
Online 111 ms 10
Online 111 ms 3
Online 118 ms 5
Online 117 ms 13
Online 111 ms 33
Online 111 ms 38
Online 111 ms 31
Online 111 ms 28
Online 111 ms 20
Online 111 ms 13
Online 111 ms 9
Online 118 ms 8
Online 111 ms 6
Online 118 ms 11
Online 111 ms 7
Online 111 ms 21
Online 111 ms 41
Online 111 ms 9
Online 111 ms 1
Online 118 ms 2
Online 111 ms 3
Online 118 ms 1
Online 111 ms 1
Online 111 ms 2
Online 111 ms 4
Online 111 ms 1
Online 117 ms 4
Online 111 ms 6
Online 111 ms 6
Online 111 ms 6
Online 111 ms 2
Online 118 ms 4
Online 117 ms 5
Online 118 ms 2
Online 119 ms 4
Online 117 ms 3
Online 111 ms 7
Online 118 ms 11
Online 111 ms 7
Online 118 ms 9
Online 111 ms 9
Online 118 ms 4
Online 111 ms 4
Online 111 ms 5
Online 111 ms 6
Online 111 ms 7
Online 111 ms 12
Online 111 ms 14

Other servers in Germany (low ping)

1/52

Last checked 2 m ago

Wiped 1 d ago

2 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

Jitter0 ms

2x Solo|Duo 50% Upkeep

0/100

Last checked 5 m ago

Wiped 1 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

0/24

Last checked 2 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Custom Map

23 ms· Chicago

Jitter0.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.