[EU] Rumblest Softcore ·Trio· banner

[EU] Rumblest Softcore ·Trio·

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 3 m ago

1 / 150 players

Procedural Map

Max 3 56 days live Wipe cycle 10.3 ±6 days

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Connect: 213.202.218.252:28018

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First seen 07.08.2026

Next wipe: High confidence

Last wipe: (42 d ago)

Wipe history

Wiped Days since previous
13.2
14.8
13.2
0
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 9 Oct 1 · 18:54 UTC Median daily peak 2.5 (median of daily peaks, not average population)

Observed daily peak

Force wipe0246810Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246810

Server info

Softcore with Fishing Village Add-Ons and 50% upkeep – good luck and have fun
✓   up to max. 3 players per authorization on a 3.5k overground railway map
✓   last wipe Friday, 18 September at 17:00 CEST - without BPs
✓   next wipe Thursday, 1 October at 20:00 CEST - without BPs
✓   BPs are wiped every two months (January, March, May, …)
✓   Discord in-game report via chat command: /report

By joining, you agree that voice chat can be recorded and these rules apply:
rules.rumblest.com

Recent history from Chicago

Checked Status Ping Players
Online — 1
Online — 0
Online — 0
Online — 1
Online — 1
Online — 1
Online — 2
Online — 1
Online — 2
Online — 3
Online — 1
Online — 0
Offline — —
Online — 0
Online — 0
Online — 0
Online — 1
Online — 2
Online — 6
Online — 1
Online — 1
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 1
Online — 0
Online — 0
Online — 0
Online — 0
Online — 1
Online — 0
Online — 1

Other servers in Germany (low ping)

0/24

Last checked 2 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Custom Map

22 ms· Chicago

Jitter0.6 ms

0/52

Last checked 5 m ago

Wiped 1 d ago

2 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

2x Solo|Duo 50% Upkeep

0/100

Last checked 4 m ago

Wiped 1 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0.6 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.