

US Velt.gg 2x
Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
4/200
Last checked 3 m ago
Wiped 2 d ago
Server admin? Sign in with Steam to claim this server.
91 ms · Chicago
Last checked 5 m ago
0 / 50 players
Procedural Map
41 days live Avg ping 91.1 ms Avg jitter 3.8 ms Wipe cycle 9.3 ±5.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 89.34.97.208:28080
First seen 23.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 10.2 | |
| 1.9 | |
| 15.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 6 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
28 full · 0 partial · 2 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Peace, Love & Sulfur!
A relaxed, low-stress Rust experience built for players who want to enjoy the full monthly wipe without the toxic trash-talk and 20-man zergs.
Server Highlights:
Wipe Cycle: 1x Vanilla Map & BP Wipe (Monthly on Force)
Group Limit: Max 3 (Solo / Duo / Trio)
Community First: Zero tolerance for bigotry, toxicity, or excessive griefing.
Active Management: Non playing admins who enforce group limits and keeping the vibes clean.
High Preformance server 16GB RAM & CPU boost
Raid Protection at night so you can sleep soundly 11PM-8AM UK time
Grind slow, build big, and keep it friendly
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 91 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 95 ms | 0 |


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
4/200
Last checked 3 m ago
Wiped 2 d ago

Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 4 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
0/200
Last checked 4 m ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.