
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
3/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 5 m ago
11 / 200 players
2x Max 1 No BP wipe 41 days live Avg ping 17.8 ms Avg jitter 7.5 ms Wipe cycle 14 ±7 days
Discord link detected — it will show once this server has been tracked for 24+ hours and a real player has connected.
Connect: 205.209.103.26:28080
First seen 23.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 21 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 30 Oct 3 · 01:41 UTC Median daily peak 19 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Ember Rust! https://Ember-Rust.com
•Wipe happens the first Thursday of every month and blueprints never wipe.
•Solo Only (group limit 1)
•2x Gather Rate, 2x Craft and Recycling times
•Custom Leaderboard and BoomSnitch to track raid data!
• Custom Airfield Event!
•Minicopters spawn on roads!
•Skin your items for free using /skin!
•Custom Merged Outpost with Holiday Overlays!
•Drone Marketplaces at Fishing Villages and Ranches!
•Recyclers at Dome and Oil Rigs!
•Increased Stack Sizes and Smelt Speed!
•Map Polls Before Wipe!
•55 Minute Days, 5 Minute Nights!
•Starter Kits!
•Custom Loot Table!
•Quality Admins!
--------
Rules:
•No Cheating, Exploiting. No VPNs/proxies.
•No Rust Game Banned Alts in the last 180 Days.
•Playing with a cheater will result in a ban!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 16 ms | 16 | |
| Online | 17 ms | 18 | |
| Online | 17 ms | 19 | |
| Online | 16 ms | 19 | |
| Online | 17 ms | 27 | |
| Online | 17 ms | 23 | |
| Online | 16 ms | 17 | |
| Online | 17 ms | 17 | |
| Online | 16 ms | 13 | |
| Online | 17 ms | 16 | |
| Online | 17 ms | 23 | |
| Online | 17 ms | 18 | |
| Online | 17 ms | 20 | |
| Online | 17 ms | 18 | |
| Online | 17 ms | 17 | |
| Online | 17 ms | 21 | |
| Online | 17 ms | 18 | |
| Online | 16 ms | 19 | |
| Online | 17 ms | 19 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 3 | |
| Online | 17 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 6 | |
| Online | 17 ms | 5 | |
| Online | 16 ms | 6 | |
| Online | 17 ms | 9 | |
| Online | 16 ms | 4 | |
| Online | 17 ms | 9 | |
| Online | 65 ms | 10 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 10 | |
| Online | 16 ms | 3 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 4 | |
| Online | 16 ms | 6 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 6 | |
| Online | 16 ms | 6 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 9 | |
| Online | 17 ms | 8 | |
| Online | 16 ms | 9 | |
| Online | 17 ms | 12 | |
| Online | 17 ms | 11 | |
| Online | 17 ms | 8 | |
| Online | 16 ms | 7 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
3/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
1/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 3 m ago
Wiped 1 d ago
Dark Ages
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.