x5 MOSKOCOORP
Europe
0/30
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
83 ms · Chicago
Last checked 1 m ago
3 / 20 players
Procedural Map
5x 41 days live Avg ping 88.1 ms Avg jitter 4.1 ms Wipe halving: 2 days Wipe cycle 9.3 ±7.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 85.190.149.175:10400
First seen 23.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 19.1 | |
| 0.9 | |
| 8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Sep 30 · 16:29 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
42 full · 0 partial · 0 offline · 49 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
BIENVENUE SUR NOTRE SERVEUR RUST PVE
Notre serveur offre une experience complete pour les nouveaux aventuriers comme pour les veterans.
Construisez, progressez, accomplissez des quetes et participez a de nombreux evenements
--- NOS ACTIVITES ---
- Levels -
- Virtual Quarries -
- Quetes -
- Convoy -
- Flying Cargo -
- Boss -
- Sputnik -
- Dungeons -
- Raidable Bases -
- Drones -
- Huntman -
- IQ Defender Supply -
- Kits -
- Skins -
- Airdrop toutes les 2H -
- Geodes -
- Building Sites -
- Alpha Animals -
- Skills -
- Weapons Caches -
- My Mini (Heli) -
- Dangerous Treasure -
- TP -
- Custom Events Farm -
- Battle Pass GRATUIT -
--- ET BIEN PLUS ENCORE ---
Un serveur 100 PVE avec progression, evenements, exploration, construction et de nombreuses recompenses.
Rejoignez l'aventure et bon jeu a tous
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 83 ms | 3 | |
| Online | 91 ms | 2 | |
| Online | 98 ms | 1 | |
| Online | 87 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 85 ms | 0 | |
| Online | 92 ms | 1 | |
| Online | 91 ms | 4 | |
| Online | 88 ms | 6 | |
| Online | 91 ms | 6 | |
| Online | 91 ms | 1 | |
| Online | 88 ms | 4 | |
| Online | 94 ms | 3 | |
| Online | 92 ms | 3 | |
| Online | 85 ms | 3 | |
| Online | 85 ms | 3 | |
| Online | 89 ms | 3 | |
| Online | 83 ms | 4 | |
| Online | 83 ms | 6 | |
| Online | 85 ms | 2 | |
| Online | 83 ms | 6 | |
| Online | 85 ms | 8 | |
| Online | 83 ms | 4 | |
| Online | 85 ms | 6 | |
| Online | 87 ms | 4 | |
| Online | 87 ms | 3 | |
| Online | 83 ms | 3 | |
| Online | 89 ms | 2 | |
| Online | 85 ms | 6 | |
| Online | 94 ms | 6 | |
| Online | 85 ms | 8 | |
| Online | 88 ms | 0 | |
| Online | 83 ms | 2 | |
| Online | 92 ms | 2 | |
| Online | 83 ms | 1 | |
| Online | 85 ms | 1 | |
| Online | 91 ms | 0 | |
| Online | 85 ms | 0 | |
| Online | 85 ms | 2 | |
| Online | 87 ms | 2 | |
| Online | 88 ms | 1 | |
| Online | 92 ms | 2 | |
| Online | 88 ms | 3 | |
| Online | 98 ms | 2 | |
| Online | 91 ms | 2 | |
| Online | 92 ms | 1 | |
| Online | 88 ms | 0 | |
| Online | 91 ms | 3 | |
| Online | 89 ms | 3 | |
| Online | 83 ms | 5 |
Europe
0/30
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

Europe
[PvE] [X5] [Custom Weapons]
0/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

Europe
EU MAX5 KITS HOMES EVENTS
9/70
Last checked 1 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.