
Micro Wasteland COMING
Europe
SOON
0/24
Last checked 2 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 100 players
Procedural Map
42 days live Avg ping 129.2 ms Avg jitter 4.4 ms Wipe cycle 7 ±0.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 49.13.21.156:28015
First seen 22.08.2026
Last wipe: (16 d ago)
| Wiped | Days since previous |
|---|---|
| 6.8 | |
| 7.2 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Aug 29 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
29 full · 0 partial · 15 offline · 47 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to JFS Community - a vanilla Rust server with no rules, just fun!
VANILLA EXPERIENCE
No mods, no plugins, no bots - pure Rust as intended
WIPE SCHEDULE (Facepunch Standard)
Map Wipe: Every Thursday 20:00 CEST
BP Wipe: First Thursday of each month (Force Wipe)
SERVER INFO
World Size: 4000 | Max Players: 100
Region: Europe (Germany)
Anti-Cheat: EasyAntiCheat enabled
Admin Team: Active & Fair
COMMUNITY GUIDELINES
No Rules = No Rules. But please:
> Be friendly and respectful to each other
> Help new players when you can
> No cheating, exploiting or racism
> Raiding and PvP are part of the game!
LINKS
Admin Portal: rust.jfs-itaas.com
Discord: Coming Soon
Welcome, survivor. Build, fight, thrive!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 124 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 139 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 139 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 139 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 139 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 |

Europe
SOON
0/24
Last checked 2 m ago
Wiped 2 d ago
Custom Map


Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.