
SAC 10X-PVP Kits
North America
Free-SusRust X10
1/200
Last checked 10 s ago
Wiped 1 d ago
TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST Server admin? Sign in with Steam to claim this server.
23 ms · Chicago
Jitter 2.1 ms
Last checked 47 s ago
15 / 200 players
10x Max 4 57 days live Avg ping 23.3 ms Avg jitter 2.1 ms Wipe cycle 2.8 ±0.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.151.44.68:28014
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 2.8 | |
| 3 | |
| 3 | |
| 3.2 | |
| 2.8 | |
| 3 | |
| 3 | |
| 3 | |
| 3.2 | |
| 1 | |
| 2.8 | |
| 3 | |
| 3 | |
| 4 | |
| 3 | |
| 2 | |
| 3 | |
| 3.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 25 Sep 27 · 10:19 UTC Median daily peak 15 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to the TemplarGaming 10x Swift Quad!
Fast paced gameplay with many features speeding up progression
⦿ Heavily boosted loot | No Blueprints | No Workbenches
⦿ Everyone has SkinBox, /MyMini, AutoDoors, /Remove, /BGrade & more
⦿ In-Game Leaderboard tracking your Kills, Deaths, Headshots, Accuracy & more!
⦿ Kits | Clan Auth Sharing | Shop | Teleport | Fast Smelting | Instant Craft + More!
⦿ Performance Optimized Custom Maps
⦿ Group Limit: 4
⦿ Automatic Base Upgrader, Base Repair & Box Sorters available to all
⦿ Active Non-Playing Admins
Join our Discord for /Kit Discord & more
⦿ discord.gg/Templar
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 23 ms | 7 | |
| Online | 26 ms | 5 | |
| Online | 24 ms | 6 | |
| Online | 23 ms | 5 | |
| Online | 26 ms | 6 | |
| Online | 23 ms | 7 | |
| Online | 20 ms | 7 | |
| Online | 22 ms | 13 | |
| Online | 21 ms | 10 | |
| Online | 21 ms | 5 | |
| Online | 20 ms | 9 | |
| Online | 20 ms | 7 | |
| Online | 20 ms | 5 | |
| Online | 20 ms | 5 | |
| Online | 21 ms | 4 | |
| Online | 20 ms | 5 | |
| Online | 21 ms | 11 | |
| Online | 21 ms | 6 | |
| Online | 20 ms | 7 | |
| Online | 21 ms | 8 | |
| Online | 23 ms | 5 | |
| Online | 26 ms | 5 | |
| Online | 20 ms | 4 | |
| Online | 26 ms | 3 | |
| Online | 26 ms | 3 | |
| Online | 23 ms | 3 | |
| Online | 23 ms | 12 | |
| Online | 20 ms | 16 | |
| Online | 26 ms | 6 | |
| Online | 20 ms | 15 | |
| Online | 23 ms | 16 | |
| Offline | — | — | |
| Online | 26 ms | 18 | |
| Online | 23 ms | 8 | |
| Online | 26 ms | 8 | |
| Online | 26 ms | 7 | |
| Online | 26 ms | 12 | |
| Online | 20 ms | 10 | |
| Online | 26 ms | 17 | |
| Online | 24 ms | 21 | |
| Online | 23 ms | 17 | |
| Online | 26 ms | 8 | |
| Online | 26 ms | 7 | |
| Online | 23 ms | 5 | |
| Online | 21 ms | 5 | |
| Online | 23 ms | 7 | |
| Online | 27 ms | 16 | |
| Online | 23 ms | 9 | |
| Online | 24 ms | 13 | |
| Online | 26 ms | 12 |

North America
Free-SusRust X10
1/200
Last checked 10 s ago
Wiped 1 d ago

North America
Furious|10X|PVE|Events|MegaMods
0/100
Last checked 8 m ago
Wiped 1 d ago
Welcome To Kapco411


North America
BPs | Loot++ | PvP | Shop | Kits | Events
3/125
Last checked 4 m ago
Wiped 38 d ago
Helix Better FPS Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.