TR/EU KAFADAR 3X
Europe
YENİ BAŞLAYANLAR
0/300
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
WARBANDITS.GG EU 3X |Solo/Duo/Trio/Quad|LootX3| JUST WIPED Server admin? Sign in with Steam to claim this server.
100 ms · Chicago
Jitter 4.6 ms
Last checked 1 m ago
52 / 200 players
3x Max 4 Modded 56 days live Avg ping 101.4 ms Avg jitter 3.7 ms Wipe cycle 2.5 ±1.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.29.166.108:28010
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 2.7 | |
| 2 | |
| 4 | |
| 1 | |
| 2 | |
| 4 | |
| 1 | |
| 2 | |
| 4 | |
| 1 | |
| 2 | |
| 2.3 | |
| 2.7 | |
| 2 | |
| 4 | |
| 1 | |
| 2 | |
| 4 | |
| 3 | |
| 4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 899 Sep 19 · 17:45 UTC Median daily peak 255 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to WarBandits.gg 3x Solo/Duo/Trio/Quad!
On our servers we provide the best Rust gameplay. We run multiple balanced plugins to improve the quality of the game. Our servers also run on the best Network & Hardware possible to improve your ingame experience on our servers!
- 3x Gather Rates
- 3x Crafting Speed
- 3x Components and Scrap
- Recyclers at additional monuments
- Custom High Performance Maps
- Extended Workbench range
- Tier 1 BPs unlocked
- Long Days & Short Nights
- Group Limit: 4
- Active Staff
- Fast Smelt
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 100 ms | 40 | |
| Online | 92 ms | 23 | |
| Online | 100 ms | 77 | |
| Online | 106 ms | 74 | |
| Online | 97 ms | 82 | |
| Online | 98 ms | 120 | |
| Online | 105 ms | 147 | |
| Online | 98 ms | 141 | |
| Online | 105 ms | 118 | |
| Online | 100 ms | 114 | |
| Online | 98 ms | 88 | |
| Online | 105 ms | 63 | |
| Online | 108 ms | 55 | |
| Online | 98 ms | 45 | |
| Online | 100 ms | 49 | |
| Online | 96 ms | 80 | |
| Online | 100 ms | 116 | |
| Online | 98 ms | 170 | |
| Online | 99 ms | 11 | |
| Online | 97 ms | 60 | |
| Online | 106 ms | 46 | |
| Online | 100 ms | 16 | |
| Online | 100 ms | 251 | |
| Online | 103 ms | 240 | |
| Online | 105 ms | 219 | |
| Online | 100 ms | 240 | |
| Online | — | 28 | |
| Online | 96 ms | 127 | |
| Online | 99 ms | 271 | |
| Online | 98 ms | 253 | |
| Online | 96 ms | 285 | |
| Online | 98 ms | 105 | |
| Online | 106 ms | 43 | |
| Online | 103 ms | 240 | |
| Online | 98 ms | 220 | |
| Online | 107 ms | 225 | |
| Online | 102 ms | 25 | |
| Online | 100 ms | 314 | |
| Online | 101 ms | 517 | |
| Online | 98 ms | 495 | |
| Online | 100 ms | 370 | |
| Online | 100 ms | 198 | |
| Online | 101 ms | 181 | |
| Online | 98 ms | 176 | |
| Online | 101 ms | 164 | |
| Online | 106 ms | 161 | |
| Online | 98 ms | 167 | |
| Online | 105 ms | 206 | |
| Online | 105 ms | 7 | |
| Online | 106 ms | 253 |
Europe
YENİ BAŞLAYANLAR
0/300
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
0/30
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Europe
x3 | solo/duo
0/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.