[EU] Rusty Skull | 2x | No Decay | No BP Wipe | Max 5 banner

[EU] Rusty Skull | 2x | No Decay | No BP Wipe | Max 5

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109 ms · Chicago

Last checked 30 s ago

1 / 100 players

Procedural Map

2x Max 5 No BP wipe 57 days live Avg ping 99.5 ms Avg jitter 3.8 ms Wipe halving: 3 days

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Connect: 188.90.204.231:28015

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First seen 07.08.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 8 Sep 13 · 11:33 UTC Median daily peak 4 (median of daily peaks, not average population)

Observed daily peak

Force wipe02468Sep 4Oct 4

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

02468

Server info

Welcome by 'Rusty Skull' server. Searching for more action in PvP / Raiding feel free to join this server. A bit tired off playing PvP or raiding? feel free to join my 'Rusty Skull PVE' server.


Rules in short:

1 Groupsize: 5.
2 No griefing.
3 English only.
For the detailed rules, check the discord server.


Information
* Wipe schedule: Monthly (First thursday of the month).
* BP wipe: No BP wipe. (Only if Rust forced it.)
* Building decay: No decay.

Mods:
- Convoy event
- Cargo Plane Crash event
- Guarded crate event
- Backpacks
- Raid protection (only first few days)
- Night skip vote
- Remover tool

For more information about the server. You can find it on my website or at the discord server:
Discord url: https://discord.gg/Uf649YcSgj

Ping history from Chicago

106ms96msSep 4Oct 4

Jitter history

5.4ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 109 ms 0
Online 100 ms 2
Online 101 ms 3
Online 102 ms 1
Online 103 ms 1
Online 95 ms 0
Online 103 ms 0
Online 102 ms 0
Online 107 ms 2
Online 96 ms 1
Online 102 ms 2
Online 106 ms 2
Online 99 ms 2
Online 105 ms 2
Online 103 ms 2
Online 96 ms 2
Online 95 ms 3
Online 105 ms 0
Online 94 ms 0
Online 96 ms 0
Online 94 ms 2
Online 94 ms 0
Online 96 ms 0
Online 96 ms 0
Online 100 ms 0
Online 96 ms 0
Online 103 ms 0
Online 103 ms 0
Online 99 ms 0
Online 96 ms 0
Online 100 ms 0
Online 99 ms 0
Online 106 ms 0
Online 100 ms 0
Online 96 ms 0
Online 106 ms 0
Online 102 ms 1
Online 105 ms 0
Online 100 ms 0
Online 96 ms 0
Online 94 ms 0
Online 99 ms 0
Online 100 ms 0
Online 96 ms 0
Online 106 ms 1
Online 99 ms 0
Online 96 ms 1
Online 99 ms 0
Online 95 ms 0
Online 96 ms 0

Other 2x servers in Netherlands (low ping)

2X Solo/Duo | Naval PvP | Weekly | JUST WIPED

3/75

Last checked 59 s ago

Wiped 3 d ago

47% elapsed53% left

Next wipe in 3 days

2x GatherMax 28 avg wipe peakVanilla

Custom Map

90 ms· Chicago

x2 Main | WIPE 02/10

0/125

Last checked 2 m ago

Wiped 1 d ago

2x Gather1 avg wipe peakVanilla

Procedural Map

92 ms· Chicago

Solo/Duo 2x - JUST FULLWIPED

0/50

Last checked 4 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Custom Map

92 ms· Chicago

Jitter2.1 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.