

HealedRust | 2x
Europe
| Solo/Duo | No Recoil | No Wipe | No BP
0/40
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
102 ms · Chicago
Last checked 16 s ago
11 / 100 players
Procedural Map
2x Max 5 No BP wipe 57 days live Avg ping 99.5 ms Avg jitter 4.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 188.90.204.231:28020
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Aug 19 Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome by 'Rusty Skull PVE' server. A bit Tired off PvP'ing or Raiding Feel free to join this PVE server. If you like more action in PVP and raiding feel free to join my 'Rusty Skull' server.
Rules in short:
1 Groupsize: 5.
2 No griefing.
3 English only.
4 Raiding is not allowed.
For the detailed rules, check the discord server.
Information
* Wipe schedule: Monthly (First thursday of the month).
* BP wipe: No BP wipe. (Only if Rust forced it.)
* Building decay: No decay.
Mods:
- Convoy event
- Cargo Plane Crash event
- Guarded crate event
- Backpacks
- Night skip vote
- Remover tool
For more information about the server. You can find it on my website or at the discord server:
Discord url: https://discord.gg/Uf649YcSgj
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 102 ms | 8 | |
| Online | 96 ms | 5 | |
| Online | 99 ms | 6 | |
| Online | 99 ms | 3 | |
| Online | 102 ms | 3 | |
| Online | 95 ms | 5 | |
| Online | 106 ms | 6 | |
| Online | 102 ms | 7 | |
| Online | 103 ms | 6 | |
| Online | 105 ms | 6 | |
| Online | 95 ms | 6 | |
| Online | 102 ms | 4 | |
| Online | 95 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 98 ms | 1 | |
| Online | 109 ms | 3 | |
| Online | 94 ms | 3 | |
| Online | 99 ms | 8 | |
| Online | 101 ms | 2 | |
| Online | 96 ms | 1 | |
| Online | 102 ms | 1 | |
| Online | 102 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 94 ms | 3 | |
| Online | 96 ms | 3 | |
| Online | 96 ms | 2 | |
| Online | 102 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 102 ms | 1 | |
| Online | 102 ms | 2 | |
| Online | 96 ms | 2 | |
| Online | 106 ms | 1 | |
| Online | 103 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 1 | |
| Online | 99 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 99 ms | 3 | |
| Online | 102 ms | 1 |


Europe
| Solo/Duo | No Recoil | No Wipe | No BP
0/40
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

Europe
x2 Main | WIPE 02/10
0/125
Last checked 7 m ago
Wiped 20 h ago
Procedural Map

Europe
2X Biweekly | 50% Upkeep | MAX 4
1/80
Last checked 18 s ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.