
[10/01]RustyKnuckles 3x|3 Man|Custom
North America
Events|TP|BGrade|QSmelt
1/50
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
38 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
0 / 100 players
Procedural Map
3x Max 3 44 days live Avg ping 42.7 ms Avg jitter 7.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.81.81.151:28015
First seen 21.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 27 · 00:56 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Come for the raids. Stay for the R&R.
Map Wipe: Monthly - Next Wipe is Thursday, October 1st
Blueprint Wipe: Quarterly - Next Wipe is Thursday, October 1st
Gather Rate: 3x | Ore Rate: 3x | Loot Rate: 2x | Sulfur Rate: 1x | Stack Size: 10x
Team Limit: 3 | Decay Speed & Cost: 50% | Smelting & Recycler Speed: 2x
Crafting Speed: 2x (All Explosives Excluded) | Extra Loot (Bradley & Heli Excluded)
Extended Workbench Range, Free Backpack, MyMini, Skin Box and much much more!
QOL Plugins: Auto Doors, Auto Plant, Automatic Authorization, Backpacks, BGrade
Extended Recycler, Fuel Gauge, Furnace Splitter, GUIShop, Monuments Recycler
NPC Taxi, Player Ranks, SortButton, XPerience and so much more!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 34 ms | 2 | |
| Online | 41 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 37 ms | 1 | |
| Online | 34 ms | 0 | |
| Online | 36 ms | 1 | |
| Online | 35 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 35 ms | 1 | |
| Online | 35 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 37 ms | 1 | |
| Online | 34 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 47 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 42 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 44 ms | 1 | |
| Online | 42 ms | 0 | |
| Online | 43 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 44 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 42 ms | 0 |

North America
Events|TP|BGrade|QSmelt
1/50
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
1/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

North America
Team Limit
5/250
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.