10/2 Rustocalypse |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
94 ms · Chicago
Jitter 2.1 ms
Last checked 6 m ago
0 / 40 players
Procedural Map
57 days live Avg ping 94.9 ms Avg jitter 4.4 ms Wipe cycle 9.3 ±7.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.85.87.215:22550
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 19 | |
| 7.1 | |
| 1.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 12 · 19:33 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Server currently in development. This will be a hybrid Rust server where PVP and PVE players play side by side on the same map - fight freely in PVP, build and farm safely in PVE, or stay NAKED with no restrictions at all. Already working: Base Shield - secure your base by keeping scrap in your Tool Cupboard. Currently one protection mode; more are planned. More features are being built out. Join now and be part of it from the ground up.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 94 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 95 ms | 0 | |
| Offline | 93 ms | — | |
| Offline | 125 ms | — | |
| Offline | 112 ms | — | |
| Online | 90 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 92 ms | 0 |
Europe
10XGather/10XLoot/RaidableBases/Zombies
0/50
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

Europe
| PvE | KITS | PURGE | BACKPACK | SKINBOX |
6/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.