
[JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours
Server admin? Sign in with Steam to claim this server.
155 ms · Chicago
Last checked 4 m ago
36 / 165 players
Custom Map
Max 4 43 days live Avg ping 152.3 ms Avg jitter 7.4 ms Wipe cycle 5 ±2.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 58.191.44.180:28015
First seen 21.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1 | |
| 6.4 | |
| 7.1 | |
| 7 | |
| 6.6 | |
| 1 | |
| 6 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 142 Oct 2 · 13:36 UTC Median daily peak 68.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 2
- Oct 1
- Sep 25
- Sep 18
- Sep 11
Server info
Japan Hideaway Serverへようこそ!
当サーバーは、社会人や学生・初心者が安心して遊べるようレイド禁止時間を設定した、公式サーバーの仕様に近いPvPコミュニティサーバーです。
【Server Settings】
・Map & BP Wipe: Every Friday at 18:00 JST
・Daily Restart: 04:00 JST
・Team Limit: 4 Players (Solo / Duo / Trio / Quad)
・Map Size: 3500
【Raid Hours】
平日 / Weekdays: 18:00~24:00 JST
土・日 / Sat & Sun: 12:00~24:00 JST
上記以外の時間帯では、藁・木建築を除く建築物の破壊は禁止です。
Outside these hours, destroying buildings other than Twig and Wood structures is prohibited.
詳しいルール・最新情報は公式サイトまたはDiscordをご確認ください。
Please check our website or Discord for the full rules and latest information.
Discord: https://discord.gg/qhfFgnT7rr
Website: https://jhs.nekonection.com/
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 155 ms | 92 | |
| Online | 143 ms | 87 | |
| Online | 159 ms | 90 | |
| Online | 149 ms | 90 | |
| Online | 155 ms | 64 | |
| Online | 156 ms | 49 | |
| Online | 159 ms | 24 | |
| Online | 159 ms | 26 | |
| Online | 161 ms | 36 | |
| Online | 157 ms | 92 | |
| Online | 151 ms | 131 | |
| Online | 157 ms | 134 | |
| Online | 165 ms | 88 | |
| Online | 194 ms | 56 | |
| Online | 145 ms | 8 | |
| Online | 151 ms | 6 | |
| Online | 151 ms | 4 | |
| Online | 145 ms | 3 | |
| Online | 157 ms | 4 | |
| Online | 145 ms | 0 | |
| Online | 156 ms | 0 | |
| Online | 143 ms | 16 | |
| Online | 155 ms | 7 | |
| Online | 143 ms | 3 | |
| Online | 149 ms | 3 | |
| Online | 156 ms | 1 | |
| Online | 156 ms | 1 | |
| Online | 159 ms | 1 | |
| Online | 143 ms | 4 | |
| Online | 159 ms | 3 | |
| Online | 155 ms | 13 | |
| Online | 159 ms | 28 | |
| Online | 149 ms | 16 | |
| Online | 143 ms | 7 | |
| Online | 149 ms | 4 | |
| Online | 143 ms | 4 | |
| Online | 143 ms | 3 | |
| Online | 155 ms | 0 | |
| Online | 159 ms | 2 | |
| Online | 143 ms | 2 | |
| Online | 149 ms | 10 | |
| Online | 143 ms | 33 | |
| Online | 143 ms | 31 | |
| Online | 149 ms | 17 | |
| Online | 143 ms | 12 | |
| Online | 158 ms | 7 | |
| Online | 149 ms | 4 | |
| Online | 149 ms | 4 | |
| Online | 159 ms | 2 | |
| Online | 158 ms | 3 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.