EU | Rust Deltass | Solo/Duo/Trio | Fridays banner

EU | Rust Deltass | Solo/Duo/Trio | Fridays

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95 ms · Chicago

Jitter 4.9 ms

Last checked 2 m ago

2 / 300 players

Procedural Map

Max 3 57 days live Avg ping 98.6 ms Avg jitter 4.2 ms Wipe cycle 8.2 ±2.5 days

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Connect: 149.143.95.115:28015

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First seen 07.08.2026

Next wipe: (in 5 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
6.2
7
7
7.8
13.2
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 13 · 14:47 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeForce wipe0123Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

Welcome to Deltass Rust

Pure Rust, no pay-to-win, just fair and balanced gameplay with quality-of-life improvements.
Hosted on a dedicated server in the Netherlands for smooth, low-latency performance and high stability.

Server Info
- Group limit: 3 players
- Active admin support and regular updates

Wipe Schedule
- Weekly map wipes every Friday
- Biweekly full wipes every 2nd Friday
- Wipe time: 17:00 CET

Next wipe type: Map wipe
Next wipe date: 25 September 17:00 CET

No pay-to-win mechanics, just pure Rust fun.

Your adventure starts here!

Ping history from Chicago

100.7ms95msSep 3Oct 3

Jitter history

5.7ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 95 ms 0
Online 102 ms 0
Online 101 ms 0
Online 103 ms 0
Online 101 ms 0
Online 96 ms 1
Online 108 ms 1
Online 95 ms 0
Online 103 ms 0
Online 96 ms 0
Online 95 ms 0
Online 102 ms 0
Online 95 ms 0
Online 102 ms 0
Online 103 ms 0
Online 102 ms 0
Online 96 ms 0
Online 93 ms 0
Online 102 ms 0
Online 101 ms 0
Online 102 ms 0
Online 96 ms 0
Online 96 ms 0
Online 108 ms 0
Online 95 ms 0
Online 102 ms 0
Online 95 ms 0
Online 101 ms 0
Online 96 ms 0
Online 102 ms 0
Online 109 ms 0
Online 95 ms 0
Online 108 ms 0
Online 101 ms 0
Online 96 ms 0
Online 96 ms 0
Online 96 ms 0
Online 95 ms 0
Online 95 ms 0
Online 102 ms 0
Online 102 ms 0
Online 103 ms 0
Online 95 ms 0
Online 101 ms 0
Online 96 ms 0
Online 108 ms 0
Online 95 ms 0
Online 101 ms 0
Online 102 ms 1
Online 96 ms 1

Other servers in Netherlands (low ping)

10XGather/10XLoot/RaidableBases/Zombies

0/50

Last checked 14 s ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter1.4 ms

| PvE | KITS | PURGE | BACKPACK | SKINBOX |

5/150

Last checked 35 s ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 11 days

1000x Gather7 avg wipe peakVanilla

Procedural Map

83 ms· Chicago

Jitter1.4 ms

0/20

Last checked 3 m ago

Wiped 1 d ago

4 avg wipe peakVanilla

Procedural Map

85 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.