[EU] Ne8ula WLAN | 2x Vanilla | Monthly Wipe PVE PVP Zones banner

[EU] Ne8ula WLAN | 2x Vanilla | Monthly Wipe PVE PVP Zones

Server admin? Sign in with Steam to claim this server.

Offline

Last checked 18 m ago

0 / 500 players

Procedural Map

2x 44 days live Avg ping 102.6 ms Avg jitter 4 ms

Visit website

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 176.57.174.139:28915

Share instant-connect link

Connecting…

Steam should be opening now. Didn't work? Use the button below, or connect manually further down.

Open Steam & Connect

How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 176.57.174.139:28915

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 20.08.2026

Next wipe: Predicted

Last wipe: (30 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Sep 6 Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

01234Sep 4Sep 15

12 full · 0 partial · 19 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Ping history from Chicago

106ms98msSep 4Sep 15

Jitter history

5.4ms0msSep 4Sep 15

Recent history from Chicago

Checked Status Ping Players
Online 102 ms 0
Online 104 ms 0
Online 106 ms 0
Online 99 ms 0
Online 99 ms 0
Online 106 ms 0
Online 98 ms 0
Online 108 ms 0
Online 98 ms 0
Online 98 ms 0
Online 106 ms 0
Offline — —
Online 99 ms 0
Online 103 ms 0
Offline — —
Online 99 ms 0
Online 104 ms 0
Online 98 ms 1
Online 106 ms 1
Online 99 ms 0
Online 99 ms 1
Online 112 ms 0
Online 110 ms 0
Online 113 ms 0
Online 105 ms 0
Online 106 ms 0
Online 99 ms 0
Online 109 ms 0
Online 110 ms 0
Online 103 ms 0
Online 103 ms 0
Online 112 ms 0
Online 99 ms 0
Online 99 ms 0
Online 98 ms 0
Online 98 ms 0
Online 102 ms 0
Online 106 ms 0
Offline — —
Online 104 ms 0
Online 106 ms 0
Online 99 ms 0
Online 99 ms 1
Online 106 ms 0
Online 106 ms 0
Online 106 ms 0
Online 99 ms 0
Online 104 ms 0
Online 98 ms 0
Online 106 ms 0

Other 2x servers in Germany (low ping)

2x Solo|Duo 50% Upkeep

0/100

Last checked 1 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

| Biweekly | 6 MAX | Shared BPs

0/40

Last checked 2 m ago

Wiped 13 h ago

4% elapsed96% left

Next wipe in 13 days

2x Gather1 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

Max 5 Team Month Wipe

0/50

Last checked 58 s ago

Wiped 2 d ago

2x GatherMax 51 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Jitter4.2 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.