

WARBANDITS.GG EU 5X
Europe
No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE
146/200
Last checked 3 m ago
Wiped 1 d ago
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 35 m ago
4 / 200 players
5x Max 1 57 days live Avg ping 99.8 ms Avg jitter 1.9 ms Wipe cycle 2.3 ±1.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 141.11.117.76:28015
First seen 07.08.2026
Last wipe: (27 d ago)
| Wiped | Days since previous |
|---|---|
| 2.5 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 4 | |
| 3 | |
| 4.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 34 Sep 6 Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
5 full · 0 partial · 26 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.


Europe
No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE
146/200
Last checked 3 m ago
Wiped 1 d ago
Europe
Monthly
0/15
Last checked 8 m ago
Wiped 1 d ago
Procedural Map
Europe
|Loot++|SOLO/DUO/TRIO|Mymini|PvP|Custom Loot|X5 JUS
2/150
Last checked 3 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.