[LATAM] Rusty Zone X2 | Solo/Duo/Trio/Quad | 17/09 Wipe banner

[LATAM] Rusty Zone X2 | Solo/Duo/Trio/Quad | 17/09 Wipe

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Offline

Last checked 59 m ago

1 / 100 players

Procedural Map

2x Max 4 44 days live Avg ping 183.4 ms Avg jitter 22.7 ms Wipe halving: 3 days Wipe cycle 7 ±0.1 days

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Connect: 45.236.90.209:26192

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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First seen 20.08.2026

Last wipe: (15 d ago)

Wipe history

Wiped Days since previous
7
6.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 20 Sep 5 Median daily peak 10 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipe05101520Sep 3Sep 21

19 full · 0 partial · 12 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

05101520

Server info

Bienvenido a RustyZone x2 | Solo/Duo/Trio/Quad

Servidor con wipe semanal, brindando una experiencia equilibrada.

• Evento Convoy automático
• Home Teleport
• Recolección x2
• Velocidad de crafteo x2
• Hornos x2
• Recycler x2
• Workbench disponible en toda la base
• Kits
• Rangos
• DeathNotes
• Vote Day
• Staff activo

Únete a nuestro Discord antes de jugar presionando el botón 'Visitar página'.

Ping history from Chicago

200ms133msSep 3Sep 21

Jitter history

30.6ms0msSep 3Sep 21

Recent history from Chicago

Checked Status Ping Players
Online 137 ms 1
Online 138 ms 2
Online 138 ms 2
Online 138 ms 1
Online 138 ms 2
Online 189 ms 2
Online 200 ms 2
Online 196 ms 5
Online 201 ms 4
Online 201 ms 4
Online 190 ms 5
Online 200 ms 3
Online 188 ms 2
Online 199 ms 1
Online 138 ms 0
Online 138 ms 0
Online 137 ms 2
Online 137 ms 3
Online 138 ms 3
Online 128 ms 3
Online 138 ms 4
Offline — —
Online 199 ms 1
Online 191 ms 1
Online 190 ms 0
Online 187 ms 1
Online 199 ms 0
Online 190 ms 1
Online 197 ms 3
Online 196 ms 4
Online 200 ms 6
Online 201 ms 3
Online 198 ms 1
Online 164 ms 2
Online 191 ms 4
Online 198 ms 1
Online 190 ms 1
Online 201 ms 2
Online 192 ms 1
Online 201 ms 4
Online 201 ms 6
Online 201 ms 6
Online 202 ms 10
Online 199 ms 3
Online 198 ms 5
Online 203 ms 10
Online 201 ms 3
Online 194 ms 0
Online 196 ms 0
Online 205 ms 0

Other 2x servers in Chile (low ping)

2x Sin Límites | FULLWIPE 1.10

0/369

Last checked 6 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather1 avg wipe peakVanilla

140 ms· Chicago

Jitter0 ms

[LATAM] SOLO NOOB

South America

X2 Solo/Duo/Trio | 02/10 Full Wipe

69/100

Last checked 3 m ago

Wiped 23 h ago

2x GatherMax 3181 avg wipe peakVanilla

FPS+ LatamGS.com

192 ms· Chicago

Jitter40.3 ms

[LATAM] Caramelo X2

South America

Solo/Duo | 01/10 Full Wipe

10/100

Last checked 4 m ago

Wiped 1 d ago

2x GatherMax 2225 avg wipe peakVanilla

FPS+ LatamGS.com

192 ms· Chicago

Jitter40.3 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.