
[LATAM] RusticoARG #1
South America
— X5 • SOLO/DUO/TRIO — WIPE 08/10
2/30
Last checked 2 m ago
Wiped 2 d ago
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159 ms · Chicago
Jitter 0.7 ms
Last checked 1 m ago
12 / 150 players
5x Max 5 51 days live Avg ping 159.7 ms Avg jitter 7.4 ms Wipe cycle 2.1 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.235.98.249:27225
First seen 20.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 2 | |
| 1 | |
| 4 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1.3 | |
| 2.7 | |
| 1 | |
| 3.3 | |
| 3 | |
| 4 | |
| 2.8 | |
| 5.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 16 Oct 10 · 22:13 UTC Median daily peak 9.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Bienvenidos a RusticoARG #2 X5 [MAX 5] Procedural.
Un servidor hecho para vos.
Algunas de nuestras características ↓
» Hornos rapidos
» Teleport/Menu
» Voteday
» Mymini
» Stackeo aumentado
» Componentes y Scrap aumentados
» Kits variados
» Sistema para compartir Autorizaciones (Armarios, Torretas, Codelocks, etc)
» Sistema de Amigos/Clans (Limite Maximo de 5 Personas por Clan)
» Sistema de Trade
» Más características que no te podes perder
¡Disfrutá la estadía en el servidor, recordá divertirte y no ser tóxico!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 159 ms | 12 | |
| Online | 158 ms | 14 | |
| Online | 158 ms | 11 | |
| Online | 158 ms | 6 | |
| Online | 162 ms | 3 | |
| Online | 158 ms | 4 | |
| Online | 159 ms | 4 | |
| Online | 158 ms | 9 | |
| Online | 159 ms | 7 | |
| Online | 158 ms | 9 | |
| Online | 159 ms | 3 | |
| Online | 160 ms | 3 | |
| Online | 158 ms | 4 | |
| Online | 158 ms | 1 | |
| Online | 162 ms | 0 | |
| Online | 164 ms | 1 | |
| Online | 159 ms | 3 | |
| Online | 158 ms | 6 | |
| Online | 159 ms | 4 | |
| Online | 159 ms | 3 | |
| Online | 163 ms | 2 | |
| Online | 158 ms | 4 | |
| Online | 163 ms | 2 | |
| Online | 162 ms | 7 | |
| Online | 159 ms | 4 | |
| Online | 158 ms | 7 | |
| Online | 169 ms | 8 | |
| Online | 171 ms | 7 | |
| Online | 168 ms | 8 | |
| Online | 162 ms | 8 | |
| Online | 162 ms | 5 | |
| Online | 158 ms | 4 | |
| Online | 158 ms | 4 | |
| Online | 158 ms | 4 | |
| Online | 158 ms | 5 | |
| Offline | — | — | |
| Online | 158 ms | 2 | |
| Online | 163 ms | 5 | |
| Online | 157 ms | 4 | |
| Online | 158 ms | 3 | |
| Online | 279 ms | 4 | |
| Online | 158 ms | 3 | |
| Online | 159 ms | 5 | |
| Offline | — | — | |
| Online | 159 ms | 0 | |
| Online | 158 ms | 0 | |
| Online | 158 ms | 1 | |
| Online | 158 ms | 2 | |
| Online | 159 ms | 1 | |
| Online | 158 ms | 6 |

South America
— X5 • SOLO/DUO/TRIO — WIPE 08/10
2/30
Last checked 2 m ago
Wiped 2 d ago

South America
| MAX 5 | 2WEEK MAP | MONTHLY BP
3/100
Last checked 52 s ago
Wiped 9 d ago
Procedural Map

South America
PVE x5 | MONUMENTOS PVP
4/20
Last checked 4 s ago
Wiped 12 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.