
VALHALLA | VANILLA FULL WIPE 02/10 | WEEKLY |
Server admin? Sign in with Steam to claim this server.
173 ms · Chicago
Jitter 9.2 ms
Last checked 1 m ago
0 / 100 players
Procedural Map
44 days live Avg ping 175.9 ms Avg jitter 6.4 ms Wipe cycle 24.2 ±67.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 181.117.113.58:28014
First seen 20.08.2026
Last wipe: (14 h ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1.2 | |
| 5.9 | |
| 4.1 | |
| 1.1 | |
| 1 | |
| 3.8 | |
| 1.2 | |
| 1.7 | |
| 0.9 | |
| 8.2 | |
| 236.9 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Sep 5 Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 1 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 2
- Oct 1
- Sep 25
- Sep 21
- Sep 20
Server info
Servidor Vanilla | Sin Limites
Reglas:
- Prohibido usar hacks, scripts o macros
- Prohibido el abuso de bugs
- No se permite EAC/VAC reciente
- No se permite el uso de VPN
- Podremos solicitarte el perfil de Steam en p├║blico
Regras:
- Proibido o uso de hacks, scripts ou macros
- Proibido abuso de bugs
- EAC/VAC recente não permitido
- VPN não permitido
- Podemos solicitar seu perfil Steam em p├║blico
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 173 ms | 0 | |
| Online | 186 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 168 ms | 0 | |
| Online | 174 ms | 0 | |
| Online | 173 ms | 2 | |
| Online | 174 ms | 2 | |
| Online | 178 ms | 3 | |
| Online | 173 ms | 3 | |
| Online | 180 ms | 2 | |
| Online | 186 ms | 2 | |
| Online | 167 ms | 2 | |
| Online | 171 ms | 2 | |
| Online | 179 ms | 2 | |
| Online | 186 ms | 2 | |
| Online | 178 ms | 2 | |
| Online | 180 ms | 2 | |
| Online | 186 ms | 2 | |
| Online | 174 ms | 2 | |
| Online | 180 ms | 2 | |
| Online | 174 ms | 2 | |
| Online | 174 ms | 2 | |
| Online | 173 ms | 2 | |
| Online | 185 ms | 2 | |
| Online | 184 ms | 2 | |
| Online | 166 ms | 1 | |
| Online | 173 ms | 1 | |
| Online | 186 ms | 1 | |
| Online | 186 ms | 1 | |
| Online | 167 ms | 2 | |
| Online | 173 ms | 1 | |
| Online | 173 ms | 1 | |
| Online | 172 ms | 1 | |
| Online | 178 ms | 2 | |
| Online | 178 ms | 1 | |
| Online | 176 ms | 2 | |
| Online | 177 ms | 1 | |
| Online | 174 ms | 1 | |
| Online | 173 ms | 2 | |
| Online | 179 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 178 ms | 1 | |
| Online | 173 ms | 2 | |
| Online | 172 ms | 1 | |
| Online | 172 ms | 2 | |
| Online | 178 ms | 1 | |
| Online | 172 ms | 2 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.