Quilmes Vanilla Monthly
South America
Solo/Duo/Trio/Squad 6000
1/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 320 players
Procedural Map
6x Max 8 44 days live Avg ping 167.2 ms Avg jitter 6.4 ms Wipe cycle 6 ±1.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 181.90.15.82:22813
First seen 20.08.2026
Last wipe: (19 d ago)
| Wiped | Days since previous |
|---|---|
| 4 | |
| 7 | |
| 7.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 4 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
12 full · 0 partial · 18 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Che, si sos Argentino, por qué no estás jugando en el Servidor Oficial de Rust ARGENTINA!? Dale, sumate y apoyá la experiencia en la región loco! XD
Día: X6|Q10X|Ex15X - Noche: X12|Q20X|Ex30X. Profit = Carbón.
Full Wipe solo los Jueves 15Hs. (GMT-3) Lunes conserva BPs. Kits, Mini, Trade y Water Bases.
Eventos: Raidable Bases, Water Event, Convoy, Space, Water Treatment Event, Cargo Train Event, Bradley Guards, Airfield Event, Cargo Plane Crash y más!
Administración activa 24/7: https://rustarg.com/discord
Visitanos en https://www.rustargentina.com/
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 176 ms | 0 | |
| Online | 176 ms | 0 | |
| Online | 173 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 177 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 163 ms | 0 | |
| Online | 163 ms | 0 | |
| Online | 177 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 168 ms | 0 | |
| Online | 171 ms | 0 | |
| Online | 175 ms | 0 | |
| Online | 174 ms | 0 | |
| Online | 174 ms | 0 | |
| Online | 168 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 157 ms | 0 | |
| Online | 157 ms | 0 | |
| Online | 161 ms | 0 | |
| Online | 175 ms | 0 | |
| Online | 160 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 165 ms | 0 | |
| Online | 175 ms | 0 | |
| Online | 172 ms | 0 | |
| Online | 163 ms | 0 | |
| Online | 172 ms | 0 | |
| Online | 166 ms | 0 | |
| Online | 159 ms | 0 | |
| Online | 160 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 165 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 167 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 165 ms | 0 | |
| Online | 168 ms | 0 | |
| Online | 174 ms | 0 | |
| Online | 170 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 157 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 159 ms | 0 | |
| Online | 170 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 171 ms | 0 | |
| Online | 178 ms | 0 | |
| Online | 161 ms | 0 |
South America
Solo/Duo/Trio/Squad 6000
1/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map


South America
03/10 Wipe Full
15/100
Last checked 2 m ago
Wiped 11 h ago
Custom Map

South America
#2 [X5|MAX5|KITS|PVP|5X|LATAM]
8/150
Last checked 4 m ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.