DodoLink Rust

Server admin? Sign in with Steam to claim this server.

161 ms · Chicago

Jitter 1.4 ms

Last checked 6 m ago

0 / 60 players

Procedural Map

44 days live Avg ping 161.5 ms Avg jitter 19.4 ms Wipe cycle 29.8 ±1.8 days

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 23.175.41.6:28015

Share instant-connect link

Connecting…

Steam should be opening now. Didn't work? Use the button below, or connect manually further down.

Open Steam & Connect

How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 23.175.41.6:28015

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 20.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
31.5
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 0 Sep 3 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe01Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Ping history from Chicago

190.4ms154.2msSep 3Oct 3

Jitter history

92.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 161 ms 0
Online 163 ms 0
Online 159 ms 0
Online 158 ms 0
Online 159 ms 0
Online 158 ms 0
Online 159 ms 0
Online 162 ms 0
Online 160 ms 0
Online 158 ms 0
Online 162 ms 0
Online 158 ms 0
Online 159 ms 0
Online 159 ms 0
Online 163 ms 0
Online 159 ms 0
Online 159 ms 0
Online 162 ms 0
Online 159 ms 0
Online 160 ms 0
Online 163 ms 0
Online 164 ms 0
Online 159 ms 0
Online 163 ms 0
Online 170 ms 0
Online 159 ms 0
Online 157 ms 0
Online 158 ms 0
Online 159 ms 0
Online 159 ms 0
Online 159 ms 0
Online 159 ms 0
Online 163 ms 0
Online 159 ms 0
Online 159 ms 0
Online 158 ms 0
Online 159 ms 0
Online 159 ms 0
Online 163 ms 0
Online 162 ms 0
Online 158 ms 0
Online 158 ms 0
Online 163 ms 0
Online 159 ms 0
Online 160 ms 0
Online 159 ms 0
Online 156 ms 0
Online 159 ms 0
Online 157 ms 0
Online 158 ms 0

Other servers in Argentina (low ping)

GTZ Solitarios |

South America

Solo Duo | Wipe Mensual | x1

0/30

Last checked 3 m ago

Wiped 1 d ago

1x GatherMax 22 avg wipe peakVanilla

Procedural Map

154 ms· Chicago

Jitter4.9 ms

Llaneros PVE |

South America

Habilidades, Eventos, Negocios, Raids

4/100

Last checked 3 m ago

Wiped 1 d ago

11 avg wipe peakVanilla

Procedural Map

156 ms· Chicago

Jitter1.4 ms

server

0/100

Last checked 5 m ago

Wiped 1 d ago

Vanilla

Procedural Map

158 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.