[BR/LATAN] VANILA CLT - SOLO/DUO/TRIO FULL WIPE 28/09
Server admin? Sign in with Steam to claim this server.
143 ms · Chicago
Jitter 0.7 ms
Last checked 3 m ago
1 / 50 players
Procedural Map
Max 3 44 days live Avg ping 147.1 ms Avg jitter 9.3 ms Wipe cycle 3.9 ±1.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 138.97.217.180:28015
First seen 20.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 2.8 | |
| 6.9 | |
| 4 | |
| 2.9 | |
| 3.1 | |
| 3.8 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 3 Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 28
- Sep 22
- Sep 17
- Sep 15
Server info
REGRAS DO SERVIDOR
Para garantir um ambiente competitivo e justo para todos, siga rigorosamente as regras abaixo. O descumprimento resultará em banimento imediato.
Proibido Trapaças (Cheating)
É estritamente proibido o uso de hacks, macros, scripts, crosshairs externas não nativas ou qualquer software/vantagem de terceiros.
Limite de Equipe (MAX 5)
O limite máximo é de 5 jogadores por clã/teto/line.
Proibido qualquer tipo de teaming, alianças, trocas de jogadores constantes para burlar o limite ou vizinhos
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 143 ms | 1 | |
| Online | 142 ms | 1 | |
| Online | 144 ms | 1 | |
| Online | 143 ms | 1 | |
| Online | 143 ms | 1 | |
| Online | 143 ms | 3 | |
| Online | 143 ms | 2 | |
| Online | 142 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 145 ms | 1 | |
| Online | 142 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 144 ms | 2 | |
| Online | 142 ms | 0 | |
| Online | 142 ms | 1 | |
| Online | 146 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 144 ms | 2 | |
| Online | 142 ms | 2 | |
| Online | 146 ms | 0 | |
| Online | 143 ms | 1 | |
| Online | 142 ms | 0 | |
| Online | 143 ms | 2 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 142 ms | 1 | |
| Online | 143 ms | 1 | |
| Online | 141 ms | 1 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 1 | |
| Online | 143 ms | 2 | |
| Online | 144 ms | 0 | |
| Online | 152 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 141 ms | 2 | |
| Online | 142 ms | 1 | |
| Online | 144 ms | 1 | |
| Online | 142 ms | 0 |
Other servers in Brazil (low ping)
BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 5 m ago
Wiped 21 h ago
Procedural Map


BR LATAM -
South America
JUSTSURVIVOR - SOLO - DUO -TRIO - VANILLA
12/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.