

CZ/SK Gaming-Paradise |
Europe
2x | Trio | SharedBP | Wipe 1.10.
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
151 ms · Chicago
Jitter 4.9 ms
Last checked 1 m ago
0 / 200 players
Max 6 57 days live Avg ping 135.8 ms Avg jitter 10.7 ms Wipe cycle 3.3 ±2.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 87.197.103.91:28620
First seen 07.08.2026
Last wipe: (20 h ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 5.8 | |
| 1 | |
| 6 | |
| 1 | |
| 6 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 5 | |
| 1 | |
| 7 | |
| 1 | |
| 6 | |
| 7.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 95 Sep 11 · 18:11 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Vitaj na Odyssey - RustVanilla.eu!
• Wipe info:
- Prvý štvrtok v mesiaci 20:00 (8 PM CET) = FULL WIPE (mapa + blueprinty, oficiálny force wipe)
- Ostatné piatky o 18:00 (6 PM CET) = MAP WIPE (blueprinty zostávajú)
• Raidiť je zakázané od 00:00 do 10:00
• Veľkosť skupiny: 6
• Mapa: 2700 - 3500 & Combined outpost
• Pravidelný reštart serveru v 4:00
----
Welcome to RustVanilla.eu! Vanilla, no modifications, no plugins.
• Wipe info:
- First Thursday of the month 20:00 (8 PM CET) = FULL WIPE (map + blueprints, official force wipe)
- Every other Friday at 6 PM CET – MAP WIPE (Blueprints persist)
• Raiding is prohibited from 00:00 to 10:00
• Group size: 6
• Map size: 2700 - 3500 & Combined outpost
• Server restart every day at 4:00
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 151 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 150 ms | 1 | |
| Online | 150 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 124 ms | 0 |


Europe
2x | Trio | SharedBP | Wipe 1.10.
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map


Europe
5/50
Last checked 7 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.