
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
1/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
53 ms · Chicago
Jitter 2.8 ms
Last checked 6 m ago
0 / 100 players
Procedural Map
2x 44 days live Avg ping 60.3 ms Avg jitter 20 ms Wipe halving: 1 days Wipe cycle 9.7 ±10.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 15.204.121.250:25567
First seen 20.08.2026
Last wipe: (13 h ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 24.7 | |
| 3.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 3 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
UPTICK 03 - 2x VANILLA+
2x gather, 2x stacks, 2x craft speed - Map: 3000
Wipe: monthly, third Friday, 2PM Pacific
Blueprints: persistent, never wiped
A month-long wipe means bases that actually get finished.
Group limit enforced on building auth, not just the team tab.
uptick.host
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 53 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 50 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 50 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 51 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 50 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 48 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 49 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
1/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
0/50
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.