The Working Class
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
5/20
Last checked 2 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 100 players
Procedural Map
2x Max 5 44 days live Avg ping 21 ms Avg jitter 0 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 136.175.187.99:28025
First seen 20.08.2026
Last wipe: (37 d ago)
| Wiped | Days since previous |
|---|---|
| 7.2 | |
| — |
¡Bienvenidos a LATAMRUST!
Un servidor hecho por latinos para latinos.
UBICACIÓN Y RENDIMIENTO
• Alojado en Dallas, Texas (Optimizado para un ping bajo en México, USA y Sudamérica, aunque el panel indique Canadá).
INFORMACIÓN DEL SERVIDOR
• Servidor Bisemanal.
• Recolección: X2 (Excepto Sulfuro, para raideos más valiosos).
• Tamaño de Grupo: Máximo 5 (Prohibido clanes por ahora).
• Idioma: 100% Español.
• Mapa: 3000 (Para estos primeros wipes. A medida que crezcamos aumentaremos el tamaño).
WIPES Y HORARIOS
• 1er Jueves del mes (Map + BP Wipe Mensual): Al salir actualización de Facepunch (aprox. 1:00 - 2:00 PM CDMX).
• 3er Jueves del mes (Map Wipe): 2:00 PM (Hora CDMX).
LA PURGA
Todos los miércoles previos a un wipe a las 9:00 PM (CDMX), reclama tu /kit para raidear a tu antojo y sin reglas.
REGLAS Y RAIDS
• Prohibido raidear los primeros 3 días del wipe.
TIP: La protección evita que rompan tu base, pero pon CodeLock a cofres y TC para que no te roben si dejas abierto.
• Máximo 1 raid por día calendario (CDMX) por equipo (El Counter-Raid NO tiene límite).
• Prohibido grifear bases despues del raid.
• Prohibido el raideo colectivo o alianzas (Máximo 5 personas en raid).
• Cero Tolerancia: Nada de toxicidad extrema, racismo ni discriminación.
⚠️ El incumplimiento amerita amonestación o BAN.
COMANDOS
Usa /comandos en el chat para mostrar la lista disponible.
DISCORD
• Enlace: https://discord.gg/NZQywJCnvn
¡O haz clic en el botón de abajo para unirte!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 |
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
5/20
Last checked 2 m ago
Wiped 2 d ago
Custom Map

North America
BPs|MyMini|SkinBox|No Decay
1/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map


North America
PVP
0/100
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.