

RUSTIX.GG EU |
Europe
10X Modded+ | Monthly | No BP Wipes 1.10
0/120
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Pro Vanessku 10x PVE | Zombie | Skins | Kits | Backpack Server admin? Sign in with Steam to claim this server.
126 ms · Chicago
Last checked 58 s ago
1 / 20 players
Procedural Map
10x 57 days live Avg ping 125.1 ms Avg jitter 3.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 88.100.136.43:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 8 · 14:25 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Rusty vehicles shop, 10x Loottable + bigger stacks, PVE (unable to damage others - player, building, items) , AdvancedHitBar, AirfieldEvent, AutoDoors, AutoLootBackpack, ArmoredTrain, Backpacks, BetterTC, BlueprintManager (unlocked lvl 0+1), BuildingSkins, BuildingWorkbench - in TC range, Convoy, CopterTaxi, Enhanced Hammer, FurnaceSplitter, HammerTime, Home, InfiniteTool - no durability, InstantCraft, InstantBarrel, InstantGrow, Kits, LaunchSiteHelipadEvent, RustyBangers, Skinner (skins), SkillTree, Sputnik, PlayerHealth, SimpleKillFeed, UnderwearSelection, Zombie Horde
Be friendly, dont kill other players or damage others property
rs0000000ic53jl+u002Q]
Join on Discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 126 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 125 ms | 2 | |
| Online | 125 ms | 1 | |
| Online | 131 ms | 2 | |
| Online | 120 ms | 2 | |
| Online | 124 ms | 1 | |
| Online | 125 ms | 3 | |
| Online | 125 ms | 2 | |
| Online | 126 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 126 ms | 1 | |
| Online | 125 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 125 ms | 1 | |
| Online | 125 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 124 ms | 1 | |
| Online | 125 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 122 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 127 ms | 1 | |
| Online | 126 ms | 2 | |
| Online | 121 ms | 1 | |
| Online | 126 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 129 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 |


Europe
10X Modded+ | Monthly | No BP Wipes 1.10
0/120
Last checked 1 m ago
Wiped 1 d ago
Procedural Map


Europe
PVE + PVP Zones | Raidable Bases | Linux Friendly
1/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.