Pro Vanessku 10x PVE | Zombie | Skins | Kits | Backpack banner

Pro Vanessku 10x PVE | Zombie | Skins | Kits | Backpack

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126 ms · Chicago

Jitter 3.5 ms

Last checked 41 s ago

2 / 20 players

Procedural Map

10x 57 days live Avg ping 125.1 ms Avg jitter 3.5 ms

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Connect: 88.100.136.43:28015

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First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 5 Sep 8 · 14:25 UTC Median daily peak 3 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe012345Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012345

Server info

Rusty vehicles shop, 10x Loottable + bigger stacks, PVE (unable to damage others - player, building, items) , AdvancedHitBar, AirfieldEvent, AutoDoors, AutoLootBackpack, ArmoredTrain, Backpacks, BetterTC, BlueprintManager (unlocked lvl 0+1), BuildingSkins, BuildingWorkbench - in TC range, Convoy, CopterTaxi, Enhanced Hammer, FurnaceSplitter, HammerTime, Home, InfiniteTool - no durability, InstantCraft, InstantBarrel, InstantGrow, Kits, LaunchSiteHelipadEvent, RustyBangers, Skinner (skins), SkillTree, Sputnik, PlayerHealth, SimpleKillFeed, UnderwearSelection, Zombie Horde

Be friendly, dont kill other players or damage others property
rs0000000ic53jl+u002Q]
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Ping history from Chicago

127.8ms120msSep 3Oct 3

Jitter history

4.2ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 126 ms 0
Online 121 ms 0
Online 126 ms 0
Online 120 ms 0
Online 121 ms 0
Online 125 ms 0
Online 125 ms 2
Online 125 ms 1
Online 131 ms 2
Online 120 ms 2
Online 124 ms 1
Online 125 ms 3
Online 125 ms 2
Online 126 ms 0
Online 125 ms 0
Online 127 ms 0
Online 121 ms 0
Online 122 ms 0
Online 124 ms 0
Online 129 ms 0
Online 126 ms 1
Online 125 ms 0
Online 132 ms 0
Online 132 ms 1
Online 125 ms 1
Online 125 ms 0
Online 121 ms 0
Online 126 ms 0
Online 125 ms 0
Online 122 ms 0
Online 131 ms 0
Online 124 ms 1
Online 125 ms 0
Online 125 ms 0
Online 122 ms 1
Online 132 ms 0
Online 127 ms 0
Online 125 ms 0
Online 127 ms 1
Online 126 ms 2
Online 121 ms 1
Online 126 ms 1
Online 121 ms 1
Online 129 ms 0
Online 126 ms 0
Online 127 ms 0
Online 126 ms 0
Online 122 ms 0
Online 126 ms 0
Online 126 ms 0

Other 10x servers in Czechia (low ping)

10X Modded+ | Monthly | No BP Wipes 1.10

0/120

Last checked 1 m ago

Wiped 1 d ago

4% elapsed96% left

Next wipe in 28 days

10x GatherNo BP wipe3 avg wipe peakVanilla

Procedural Map

112 ms· Chicago

Jitter0 ms

PVE + PVP Zones | Raidable Bases | Linux Friendly

0/50

Last checked 56 s ago

Wiped 1 d ago

10x Gather4 avg wipe peakVanilla

Procedural Map

No Chicago reading yet

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.